illyrianeye Posted June 27, 2007 Share Posted June 27, 2007 How do I turn on the edges of the geometry in Viz? I want to be able to print out a progress model, but able to see the edges with a standard material. anybody have any idea thanks, Link to comment Share on other sites More sharing options...
BrianKitts Posted June 27, 2007 Share Posted June 27, 2007 F4 ? Link to comment Share on other sites More sharing options...
illyrianeye Posted June 27, 2007 Author Share Posted June 27, 2007 F4 ? Yes, that works on the viewport, but how do you get that to render? Link to comment Share on other sites More sharing options...
classix Posted June 28, 2007 Share Posted June 28, 2007 For the scanline renderer you will need a wire material. You can set it up in the material editor (shader basic parameters). Marcus www.einherzfuerpixel.de Link to comment Share on other sites More sharing options...
illyrianeye Posted June 28, 2007 Author Share Posted June 28, 2007 For the scanline renderer you will need a wire material. You can set it up in the material editor (shader basic parameters). Marcus www.einherzfuerpixel.de The wire material will give you just the edges, I was hoping there was a way to have a standard material visible, but have good defined edges. Link to comment Share on other sites More sharing options...
classix Posted June 28, 2007 Share Posted June 28, 2007 use a toon shader or: use a CAD program like autocad to collapse all faces to splines. import splines and make them renderable. mix it with the original mesh. Link to comment Share on other sites More sharing options...
classix Posted June 28, 2007 Share Posted June 28, 2007 try ink shader in max Link to comment Share on other sites More sharing options...
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