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Texture fade/Grow


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Hello, I am doing sort of a show real for my company I am wanting to start up in little old Christchurch, NZ.

But im a little new to some things in 3D Studio Max, I am wanting to have my materials sort of take over a object.

Atm the object is gray and lets say I want it to be glass, instead of just doing a fade or blend between the 2 materials I want it to be like a virus and just randomly the glass take over the grey or travel up from the bottom to the top of the object.

 

Can anyone help me with this?

 

Would be very very appriciated.

 

Thank you

 

 

Caleb

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it doesn't really sound like something that would be used in an architectural demo reel. You might be better off searching for an answer on a site that is more about cgeffects such as http://forums.cgsociety.org/

 

On the other hand some of the avc competitors have been pulling some cool effects in their animations.... it sounds more like an effect that might be pulled off in post rather than in max.

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it doesn't really sound like something that would be used in an architectural demo reel. You might be better off searching for an answer on a site that is more about cgeffects such as http://forums.cgsociety.org/

 

On the other hand some of the avc competitors have been pulling some cool effects in their animations.... it sounds more like an effect that might be pulled off in post rather than in max.

Thats what i was worried about, wanted to be able to do everything in max and do minimal post.

 

But thanks for the link

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An animated Mix map is the way to go, use something like the cellular map in your mix slot (your other materials in slot 1 & 2), make sure you have auto key selected. start at frame 0 and have you cellular size as 0 then move to your end frame and change the cellular map so it is totally white (or black can't remember opposite from first one anyway). that should do you.

 

you could use a nested mix map in you mix map slot for some interesting result,

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