gazbo Posted July 2, 2007 Share Posted July 2, 2007 Hey all, I'm doing some exterior massing views for several large buildings. My views will all be aerial from quite a distance. I wanted the glass to be opaque but still render reflections of surrounding buildings and the sky. I'm using MR sun and sky with final gather and the MR physical sky as environment. The material for the glass is arch & design glass thin wall, with the transparency set to 0 (interior is not modelled). The attachement shows the render which has no discernable reflections, any clues??? Or if anyone knows a better way of going about this please enlighten me, I've tried using HDRI's but am getting similar results. Cheers Gazbo Link to comment Share on other sites More sharing options...
afterglow Posted July 2, 2007 Share Posted July 2, 2007 um.. you're looking down at it, how are you going to see a sky reflection? Link to comment Share on other sites More sharing options...
jophus14 Posted July 2, 2007 Share Posted July 2, 2007 Completely true, your glass will reflect the ground from this camera angle. If you want, in post production you can add a gradient or mask to the window panes to give it that ground-to-sky transition effect. Link to comment Share on other sites More sharing options...
gazbo Posted July 2, 2007 Author Share Posted July 2, 2007 Good point, well made. But by that rationalle there should be white reflections of the floor material?? Not just black like I'm getting? Also even when I'm looking up at the building no reflections?? Link to comment Share on other sites More sharing options...
jophus14 Posted July 2, 2007 Share Posted July 2, 2007 It depends on the reflection/refraction of the glass. If the glass is transparent then you will see the inside of your building. The same way that if it reflection is ligth grey or white then you will see the ground. If you don't have any lights on the inside and your glass is transparent, then the glass will be darker/black. Do you have the Affect Shadows and Affect Alpha ticked for your glass material? Are you using Fresnel Reflections? Link to comment Share on other sites More sharing options...
gazbo Posted July 2, 2007 Author Share Posted July 2, 2007 I am using fresnel reflections, the transparency is set to 0, I thought that would just get me a mirror-like glass which would be fine but instead it is black, no reflections of the ground or other buildings. Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 2, 2007 Share Posted July 2, 2007 What are your Max reflection settings? also turn an backface cull and turn on Thin wall surfaces in the advanced rendering option tab. You could also drop the MEphysical sky shader into the environment slot with a bitmap in the custon backround slot. JHV Link to comment Share on other sites More sharing options...
fahtal Posted July 6, 2007 Share Posted July 6, 2007 i deffintly see reflections in your glass.(the green building inthe middle has a diagonal reflection of teh building infront of it) but the reflections aren`t the exciting. what you can do to make the glas not black. is first turn it of when you make a FG pas(save the fg map) and then turn the glass on and render withe the fg map loaded. now it shouldn`t be black inside. if you want to make the reflections more exciting may put an bitmap on the reflection or difuse sllt the fake it. or make it les transparent and bleu... goodluck Link to comment Share on other sites More sharing options...
gazbo Posted July 10, 2007 Author Share Posted July 10, 2007 Thanks for the tips all. Think in a lot of ways I was expecting too much of the scene. There just wasn't much for it to reflect and the distance of the glass from the camera was pretty huge. I ended up going for a bit more of a stylised rather than realistic image which suited the purpose just fine. Did learn some stuff on the way though, so cheers. Gareth Link to comment Share on other sites More sharing options...
envo Posted September 29, 2010 Share Posted September 29, 2010 Hi all, I am new at Mental ray. Can any one give me tips/settings that will help me achieve exterior glazing that is reflective and photo realistic? Link to comment Share on other sites More sharing options...
NeWAcEiN Posted January 13, 2011 Share Posted January 13, 2011 hello Folks i m faceing the same issues i tried many settings with various types of glass mats now will try thin geometry type and as far as the refl/refra is reffered use BRDF its reallty good. and one more thing is one must setup good enviroment like grass mountains trees buildings cutouts etc. will help in glass reflections cheers!!!! Link to comment Share on other sites More sharing options...
NeWAcEiN Posted January 13, 2011 Share Posted January 13, 2011 hello folks, i am also working on exterior buiding proj. which is 10 story tall and have full glazing i ve tried all glasses but unable to get the result required by the client i googled and downloaded many images which has glazing effect but unfortunately autodesk has failed to deliver such material in max which has same effect enviroment is secondery thing but glass dosent look like it has to now doing R&D for it. such a time consuming method at this time. or at least autodesk show us the way to do it. kindaa tutorial or something similer!!!!!!!! Cheers!!! Link to comment Share on other sites More sharing options...
NeWAcEiN Posted January 13, 2011 Share Posted January 13, 2011 try using mirror material insted of glass !!!! Link to comment Share on other sites More sharing options...
NeWAcEiN Posted January 14, 2011 Share Posted January 14, 2011 here is the drill 1. the glazing is mainly the glass material 2. so if u need such effect uhave to model it so (like all glass and its joints) 3. each glass must be single polygon obj 4. then use mrA&D with solid glass preset 5. dosent work on single plane/box and cuts n them 6 take u r time to think where n how glazing will appear 7 some time elevation is more demanding i have tried some materials mrA&D's solid glass preset works well cheers!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
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