Jump to content

vray sun & phys cam interior


deanomagino
 Share

Recommended Posts

i have been trying to light this indoor cafe scene using only sun and phys cam... but as you can see im struggling to get the light balanced throughout the room. the windows seems as if there is and explosion outside and the back is way too dark.

 

any ideas????

Link to comment
Share on other sites

well you have a lot of issues, but i would take a step back and eliminate some variables. hide the glass, turn off anti-aliasing, turn off glossy effects...this will allow you to see results without these effects. with this you can better understand what's causing some problems. start with reinhard color mapping with a burn value of 0.5 (this is a 50/50 mix of exponential and linear)

 

good settings to start with:

ir map with a medium preset, hsph subdivs=20

light cache with 250 subdivs

adapt qmc min/max=2/5

 

leave everything else at default values...then work on putting the glass, AA, and glossies back in

Link to comment
Share on other sites

looks like you have no real background objects, just a white color swatch. in any case, i would have something shown outside, even if only an image of something.

 

now you need to turn the glass back on, add a vray light plane just inside the window and door frames, play with the color and intensity multiplier

 

once you have the lighting correct, then turn glossies back on and improve the image sampling. it doesnt look like you used adapt qmc with 2/5 min and max...it looks like you still have really low settings

Link to comment
Share on other sites

oops....i just noticed the title...i didnt realize you were using the vray physical camera. my suggestion to you now is, dont use it until you get a proper setup with the standard. if you use a standard camera, you will have a much easier time with setup...once you setup your lighting correctly you can quite easily switch to the vray camera if you know the basics of photography. the 3 big settings to get right are fstop, film speed, shutter speed.

Link to comment
Share on other sites

The thing with a physical camera is that it cannot capture the whole range of light that your eyes see. The vray sun light is something like 380 times brighter than a light with the value of 1. So if you are used to working with interior shadows well exposed and exteriors not washed out you need to compensate when using a physical camera. Most photographers use fill lights of some sort to bring the shadows up. That is why your camera has a flash. Its a very different work flow and if you are not familiar with it I would not suggest using the vray camera to learn it. Drop your sun settings down try a multiplier of .01 and use the max camera.

Link to comment
Share on other sites

ok, right i have tried a few things but im still getting the same results. i used the standard cam which gave me the same results as the phys cam after adjusting the f number iso etc...

 

im just not able to fill the room with light. could it be the shape of the room???

 

more lights needed? other have lite rooms this size using only vray sun???

Link to comment
Share on other sites

ok, right i have tried a few things but im still getting the same results. i used the standard cam which gave me the same results as the phys cam after adjusting the f number iso etc...

 

im just not able to fill the room with light. could it be the shape of the room???

 

more lights needed? other have lite rooms this size using only vray sun???

have you ever try increase dark and bright mutil? I think maybe you should move vraysun higher? make some screenshots and everybody can know what r you doing.

Link to comment
Share on other sites

have you ever try increase dark and bright mutil? I think maybe you should move vraysun higher? make some screenshots and everybody can know what r you doing.

 

right i have increased the primary bounce to 3 and give the the room a lighter shade

:confused:

Link to comment
Share on other sites

ok, right i have tried a few things but im still getting the same results. i used the standard cam which gave me the same results as the phys cam after adjusting the f number iso etc...

 

im just not able to fill the room with light. could it be the shape of the room???

 

more lights needed? other have lite rooms this size using only vray sun???

 

 

you may have missed one of the things i said...you really, really need to place a vray light plane just inside the room for each window and door opening (though you can sometimes get away with 1 light for multiple openings). without it you will need really high quality settings and lots of adjustments to color mapping

Link to comment
Share on other sites

have u modelled the whole room including the wall behind the camera?, because that would go someway to bouncing some of that light back into the room.

 

Personally I've tried to light my scenes using only the sun, sometimes it works but most of the time I find myself doing as Brian suggested and using vray lights placed just inside windows/doors.

Link to comment
Share on other sites

you may have missed one of the things i said...you really, really need to place a vray light plane just inside the room for each window and door opening (though you can sometimes get away with 1 light for multiple openings). without it you will need really high quality settings and lots of adjustments to color mapping

 

Brain, i'm encountering this exact issue whilst trying to get an internal image to render using only VRay Sun, Sky and Cam.

 

Using HSph subdivs and Interp samples set at 100 still produces a mottled effect on areas of large unbroken surfaces, i.e ceilings and walls???

 

As you can see from the attached image the space is very open to incoming light. I have turned off the glass thinking that once the sunlight has passed thro it it will be treated as refactive samples etc. also tried increasing refraction samples and have increased the Sun's sub divisions to 15,000

 

The 1st image is rendered with settings that would be deemed good for the earlier builds of vray that don't use sun and cam (probably 50/40 for HSph/Interp) the second has been render at 100/100 HSph/Interp originally at 3000*2250 - i've reduced it here for file size

 

can you shed any light onto why its so difficult to remove this mottled effect when only using the sun / sky... what makes it so different to using vray plane lights inside the windows, in terms of producing the mottled appearance

 

**guess i should also mention that this is using Lele's 0.255 method**

Link to comment
Share on other sites

 

can you shed any light onto why its so difficult to remove this mottled effect when only using the sun / sky... what makes it so different to using vray plane lights inside the windows, in terms of producing the mottled appearance

 

**guess i should also mention that this is using Lele's 0.255 method**

 

James,

Any light positioned in place of the sun, especially the vray plane, will cause this affect. It's just because of the number of times light has to bounce around to reach all the surfaces of an interior when it has to first start outside. Since a direct light and the vray sun both cast parallel rays, and since they only get a little scattered in various directions each time they bounce, it takes a lot of bounces to 'paint' all of the surfaces with light. At the end, when the algoriths are cut short by all the quality settings, it has to use interpolation to blend the painted with non painted surfaces together to get a smooth appearance. Of course you can use QMC but it'll take longer and the noise you see will be finer rather than splotchy.

Link to comment
Share on other sites

thanks every one for your help... had a few spare moments at work to try a few things out... getting there slowly but surely

 

not finished by any means but better than before...

 

If you're using exponential colour mapping, try to increase the gamma value. Thats what I normally do and turn of the vignetting if you're using vray physical camera. so it won't darken the edges. Hope it helps

Link to comment
Share on other sites

If you're using exponential colour mapping, try to increase the gamma value. Thats what I normally do and turn of the vignetting if you're using vray physical camera. so it won't darken the edges. Hope it helps

 

tried your technique.. defo get more of a balanced light through the room

the first image test is using reinhard burn 0.5 gamma 1

 

but i didnt have the glass in the windows.. i put the glass back in and tried the same set up and ended up were i started..

 

tried your technique which is the second image (exposure) with the windows in and i get the balance of light but the room seems smoky...

 

i like test lighting but its a little burnt were the light enters, and i like exposure due to its balance of light...

 

need to get somewhere in betweenicon5.gif

Link to comment
Share on other sites

tried your technique.. defo get more of a balanced light through the room

the first image test is using reinhard burn 0.5 gamma 1

 

but i didnt have the glass in the windows.. i put the glass back in and tried the same set up and ended up were i started..

 

tried your technique which is the second image (exposure) with the windows in and i get the balance of light but the room seems smoky...

 

i like test lighting but its a little burnt were the light enters, and i like exposure due to its balance of light...

 

need to get somewhere in betweenicon5.gif

 

Did you tick the affect shadows in your glass materials? that can bring the sunlight thru. Or another way is select all the glass then right click, properties, untick the receive shadows and cast shadows. I believe that way you can achieve both. (crossed finger) good luck

Link to comment
Share on other sites

hey guys thanks again for your help.. getting there slowly... managed to spread the light more through the room using exposure color mapping increasing the gamma to 2 worked well...

 

what i am trying to do is add some ies lights.. get some artificial lighting in the room also... but the ies dont seem to appear at all...

 

see what you think anyway...

Link to comment
Share on other sites

Dean,

 

the image is improving nicely!

 

what render settings are you using for these sample shots? As you'll have seen from my earlier post i've also been playing with the Vray Sun, Sky & Camera for an interior and as Brain stated i'm finding i'm having to use very high settings... I've actually reduced the adaptive amount of rQMC sampler which has helped alot, although at the expense of render times. However, i still don't think my areas of flat colour mainly the ceiling are coming out as smooth as you have achieved???

 

I'll post my settings and image samples when i'm back in the office tomorrow, it'd be good to compare.

 

cheers

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...