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Help...MR GI


manta
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Hello MR experts, working on an old scene originally done with Vray, taking MR 3.5 for a spin, really happy with the way its comming out but reached a snag, the splochiness on the ceiling and floor, don't know why its so apparent in those two places, I've tried raising the final gather to high, and it does no good, I'm using MR sun and sky, two directional lights, and one omni, I think the problem is comming from the sun...any ideas, I'll post my settings as soon as I get a chance...thanx

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The photon sampling radius is too small, it should be relative to the size of the room. create a sphere that just encloses the room, read off the radius. This is the starting point for the photon sampling radius. (Remeamber to delete the sphere;) )

 

Why is the multipier set to 100? Use exsposure control to brighten the scene.

 

If you are going the photon/fg route, start off without FG until you get a decent, smooth Photon result then turn on FG. Use Draft as a start.

 

Can you post the FG settings?

 

Personally I would go the FG/ AO route.

 

Also turn off the directional lights and the omni. Set the photon radius for the sun to just fit the scene or even just the window openings. The suns shadow sampling is too low (ie grainy). As a side note make sure the walls, floor and ceiling have thickness. Photons hate single sided surfaces. As a fail safe enclose the room in a shelled box with holes for the windows.

 

JHV

JHV

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Thanx for your help guys, I'm not sure what the problem was, or how it corrected itself, but it did, the reason I had all the settings so high was to see which one would affect the splotchiness, but none of them corrected it no matter how high or low they were, really strange, but anyway here it is so far, its really pretty good for a 48 min. render on my laptop...thanx again gonna keep playing...

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