jonnypoland Posted July 5, 2007 Share Posted July 5, 2007 I am just getting to grip with both Max and Vray. I generally do all my modelling in Archicad but am keen to learn more max. i have learnt some basics and have been creating visual stills of some archicad models. i need to create a material like the image of these sticks attached and was wondering if anyone has any suggestions of how they would do it? Jonny Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted July 5, 2007 Share Posted July 5, 2007 Not clear to me... you want to create the material applied to the sticks or a material that looks like a bunch of sticks? Link to comment Share on other sites More sharing options...
jonnypoland Posted July 5, 2007 Author Share Posted July 5, 2007 Sorry, a material that looks like a bunch of randomly shaped sticks or model a bunch of randomly shaped sticks Link to comment Share on other sites More sharing options...
BrianKitts Posted July 5, 2007 Share Posted July 5, 2007 Depending on how these are viewed you could do it by drawing the sticks in photoshop with a transparency map. But personally I would model it, you would end up with a more realistic result IMO. So it's not really a vray material thing... To re-create something like that I would just make 2 or 3 renderable splines, add a couple of vertices in the middle so you can bend them out of being completely straight, then it's just a matter of appying a cylindrical UV map and texture the inital objects and replicating your initial splines but rotating them randomly so they don't all look the same.... Link to comment Share on other sites More sharing options...
jonnypoland Posted July 6, 2007 Author Share Posted July 6, 2007 thanks brian, i really appreciate you taking the time to explain that. Your result looks good. i will try and achieve it myself now. Jonny Link to comment Share on other sites More sharing options...
jonnypoland Posted July 9, 2007 Author Share Posted July 9, 2007 I have tried to do what you have suggested but have come up with some problems. As i said i am new to max. I would appreciate it if anyone could show me how to: add vertices in the middle of a rendereable spline and bend themapply a cylindrical UV Map and textureI am a novice but am willing to learn! Link to comment Share on other sites More sharing options...
hughie Posted July 9, 2007 Share Posted July 9, 2007 to add verts to the renderable spline: in Modify open the sub-object vertex (the button with 4 dots). Below in the geometry tab 'refine' will not be grayed out any more, press it and then click on the spline where you want the new vertex. to bend the verts: still in the vertex sub-object, select one or more vertex and right click on top of one, on the menu that pops up select bezier or bezier corner, play with the green handles.... for the cylindrical mapping, add a UVW Mapping modifier, play around with the options to get the desired looking UVW gizmo, there are not that many so you will learn more by having a mess with it Link to comment Share on other sites More sharing options...
PAWUK Posted July 9, 2007 Share Posted July 9, 2007 I have tried to do what you have suggested but have come up with some problems. As i said i am new to max. I would appreciate it if anyone could show me how to: add vertices in the middle of a rendereable spline and bend themapply a cylindrical UV Map and textureI am a novice but am willing to learn! Hi If you starting out try the online tuts or if your like me and sometimes like to turn pages then theres some god books out there. I do most of my modelling in Auto cad so Iam not an expert like alot of the guys on here but get thru. One book I have is Master Visually 3ds Max 8 ISBN: 0-9645-7992-4 £21.99. Not such a hard read as some of the Bibles Link to comment Share on other sites More sharing options...
jonnypoland Posted July 9, 2007 Author Share Posted July 9, 2007 thanks hughie, thats a great help. i have managed to get the renderable spline with edited vertices made. however when i try and apply the UVW cylindrical map it doesnt match the spline. the closest i can get to it is just one long cylinder. my line also now dissapears when i deselect it. i am trying to make the outcome look similar to BKittsARC example above but cant work out how he has done it? Link to comment Share on other sites More sharing options...
PAWUK Posted July 9, 2007 Share Posted July 9, 2007 have you got the enable in viewport checked Link to comment Share on other sites More sharing options...
jonnypoland Posted July 9, 2007 Author Share Posted July 9, 2007 thanks paul, seems so obvious now! Link to comment Share on other sites More sharing options...
hughie Posted July 10, 2007 Share Posted July 10, 2007 Hi Jonny The form of the shape is quite cylindrical so I would see how the texture looks with the simple Cylindrical UVW map. If it still doesn’t look good you will have to resort to Unwrap UVW, but it takes a bit of getting used to. Be careful not to get bogged down in fine details, I would concentrate on recreateing the lighting effect, then work back to the details as you need to. Link to comment Share on other sites More sharing options...
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