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stick material


jonnypoland
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I am just getting to grip with both Max and Vray. I generally do all my modelling in Archicad but am keen to learn more max.

i have learnt some basics and have been creating visual stills of some archicad models.

i need to create a material like the image of these sticks attached and was wondering if anyone has any suggestions of how they would do it?

 

Jonny

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Depending on how these are viewed you could do it by drawing the sticks in photoshop with a transparency map. But personally I would model it, you would end up with a more realistic result IMO. So it's not really a vray material thing...

 

To re-create something like that I would just make 2 or 3 renderable splines, add a couple of vertices in the middle so you can bend them out of being completely straight, then it's just a matter of appying a cylindrical UV map and texture the inital objects and replicating your initial splines but rotating them randomly so they don't all look the same....

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I have tried to do what you have suggested but have come up with some problems.

 

As i said i am new to max. I would appreciate it if anyone could show me how to:

 

  • add vertices in the middle of a rendereable spline and bend them
  • apply a cylindrical UV Map and texture

I am a novice but am willing to learn!

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to add verts to the renderable spline: in Modify open the sub-object vertex (the button with 4 dots). Below in the geometry tab 'refine' will not be grayed out any more, press it and then click on the spline where you want the new vertex.

to bend the verts: still in the vertex sub-object, select one or more vertex

and right click on top of one, on the menu that pops up select bezier or bezier corner, play with the green handles....

for the cylindrical mapping, add a UVW Mapping modifier, play around with the options to get the desired looking UVW gizmo, there are not that many so you will learn more by having a mess with it

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I have tried to do what you have suggested but have come up with some problems.

 

As i said i am new to max. I would appreciate it if anyone could show me how to:

 

  • add vertices in the middle of a rendereable spline and bend them
  • apply a cylindrical UV Map and texture

I am a novice but am willing to learn!

Hi

 

 

 

If you starting out try the online tuts or if your like me and sometimes like to turn pages then theres some god books out there. I do most of my modelling in Auto cad so Iam not an expert like alot of the guys on here but get thru.

 

One book I have is Master Visually 3ds Max 8 ISBN: 0-9645-7992-4 £21.99. Not such a hard read as some of the Bibles

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thanks hughie,

 

thats a great help. i have managed to get the renderable spline with edited vertices made. however when i try and apply the UVW cylindrical map it doesnt match the spline. the closest i can get to it is just one long cylinder. my line also now dissapears when i deselect it. :confused:

 

i am trying to make the outcome look similar to BKittsARC example above but cant work out how he has done it?

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Hi Jonny

The form of the shape is quite cylindrical so I would see how the texture looks with the simple Cylindrical UVW map.

If it still doesn’t look good you will have to resort to Unwrap UVW, but it takes a bit of getting used to.

Be careful not to get bogged down in fine details, I would concentrate on recreateing the lighting effect, then work back to the details as you need to.

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