Vince Paske Posted July 19, 2007 Share Posted July 19, 2007 Depending on what you are editing, (poly, splines etc..) pressing the next number in the sequence will take you to object level. In your case, by pressing 5, you will be out of sub-object mode, and back into the object as a whole. I have not tried it with splines, but I believe it will work. Sandeman Oddly enough, hitting the next number - 6, 1 through 5 being vertex to element, opened the Particle View. Yep, your right Travis, the Next Modifier only works if there is another one above it. Link to comment Share on other sites More sharing options...
kalmarjan Posted July 19, 2007 Share Posted July 19, 2007 Oddly enough, hitting the next number - 6, 1 through 5 being vertex to element, opened the Particle View. Sounds like you are in editible mesh mode. I know that in Editable poly or Edit poly mode, pressing 6 will get you to the top of the object. Try pressing the same hotkey as the mode that you are in. For instance, if you are in vertex mode, perhaps by pressing 1 again, it will take you back to the object mode. I am sorry for the confusion, as Editable Mesh is a little outdated, and I am more familiar with Editable Poly. Sandeman Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted July 20, 2007 Share Posted July 20, 2007 Getting back out of the sub-object. I think the confusion here is how you have your max configured. You can either have one set of hot keys for all max commands or have revolving hotkeys depending on what you are doing. If you have your max set to having the changing hotkeys, by hitting the same number you will exit the sub-object. In order to set this click in your menu bar. Unhide extras. Click the "T" this is the toggle for both modes. Edit poly switching between select verts, edges, and polys. If you loop something on an edge and want that selection in verts, you can hold ctrl and alt while clicking the verts icon and it will change your edge selection to verts also from verts you can hold ctrl and shift and click the poly icon and you will switch you selection to polys. BTW I don't really think of hotkeys as max Secrets, lets try and step it up to non-standard hotkeys secrets. For all hot key secrets hit F1 Link to comment Share on other sites More sharing options...
BrianKitts Posted July 20, 2007 Share Posted July 20, 2007 3 cheers for chutti.... i forgot about this thread and just stumbled upon it. http://www.cgarchitect.com/vb/19187-max-faqs-tips.html#post133559 Link to comment Share on other sites More sharing options...
AJLynn Posted July 26, 2007 Share Posted July 26, 2007 Here's one I started using recently, more renderer specific than 3DSMax, but most of the renderers people are using now have an AO function - Use AO with a radius of a few feet and a low sampling value in the diffuse slot of a grass material with the "light" being the green grass and the "dark" being brown dirt or dead grass. Cause grass doesn't grow right up to wall edges. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted August 1, 2007 Share Posted August 1, 2007 do you know a way to de-select the sub-object level, and return to the object? the "1" is for editable spline "6" is as said before for edit poly (it doesnt work well if you in the edit poly modifier, just edit poly object) Link to comment Share on other sites More sharing options...
Derek Forreal Posted February 10, 2008 Share Posted February 10, 2008 Ive got a couple to throw in too... When drawing a spline, hold Ctrl, and it will constrain the spline to 5 degree corner increments Holding Ctrl while scrolling through max's endless roll-out menus will make them scroll 2x faster If you make a new scene, and set everything you always have to set in a new scene (renderer, Unit setup, viewport settings.......) and save over the maxstart.max file in your install directory, MAX will start with the saved settings applied every time -Nick hi Nick, i am trying to save over the maxstart file but i can't find it. i've done a search and searched manually. please could you tell me the exact location of this file? thanks in advance p.s. i'm using max 2008 Link to comment Share on other sites More sharing options...
Derek Forreal Posted February 10, 2008 Share Posted February 10, 2008 don't worry, i've found it. Link to comment Share on other sites More sharing options...
RodT Posted February 11, 2008 Share Posted February 11, 2008 To view your resources, ATL-ALT-DEL to task manager, then to performance. Allows you to see how your resources are handling your scene. Link to comment Share on other sites More sharing options...
Horhe Posted February 12, 2008 Share Posted February 12, 2008 To view your resources, ATL-ALT-DEL to task manager, then to performance. Allows you to see how your resources are handling your scene. Isnt that alt+CTRL+del? Link to comment Share on other sites More sharing options...
RodT Posted February 12, 2008 Share Posted February 12, 2008 doh, daggon right there Horhe, sheesh, guess I really do need some sleep> Link to comment Share on other sites More sharing options...
Horhe Posted February 12, 2008 Share Posted February 12, 2008 doh, daggon right there Horhe, sheesh, guess I really do need some sleep> For a minute there i thought your keyboard is wonky... Link to comment Share on other sites More sharing options...
Horhe Posted February 12, 2008 Share Posted February 12, 2008 adding the "-h" parameter to your 3dsmax.exe will let you change the display under max (software, direct 3d etc...). (c:/blablablabla/blablabla/3dsmax.exe -h) pretty useless huh? Link to comment Share on other sites More sharing options...
sudark Posted February 12, 2008 Share Posted February 12, 2008 well one thing that really helps me is customizing the quads. i can work in expert mode now to some extent because i have a lot of the functions in the quads. expert mode: control-x saves a lot of screenspace and makes working more enjoyable Link to comment Share on other sites More sharing options...
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