tredz1 Posted July 6, 2007 Share Posted July 6, 2007 Can someone quickly let me know how i can show both the bottom and top face of my plane when i create it in standard primatives - I only see the top side - Is there a setting that I can tick to change this. cheers Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted July 6, 2007 Share Posted July 6, 2007 The plane has only one side (top) because of its normals. To see the bottom, you have to set your display to show 2-sided. Link to comment Share on other sites More sharing options...
tredz1 Posted July 6, 2007 Author Share Posted July 6, 2007 thanks Rick! Link to comment Share on other sites More sharing options...
martincg Posted July 7, 2007 Share Posted July 7, 2007 hello tredz1, do not you have ticked back face cull in display properties? because by default you can see other sides of polygons in viewport /only not in rendering/ Link to comment Share on other sites More sharing options...
tredz1 Posted July 9, 2007 Author Share Posted July 9, 2007 Thanks for both responses,it helped out alot. I have another question. I am trying to set up an image plane reference to start modelling, i have set up my planes and put my outline bitmap on the planes however in one particular case i want to apply a different bitmap to each side of my plane (back and front view) and was wondering what the best way of doing this was. The tutorial i am following does not really explain how they did this so would appreciate if anyone could let me know. Cheers Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted July 9, 2007 Share Posted July 9, 2007 You could use a very thin box instead of a plane. Then you'll have to real sides to play with. Link to comment Share on other sites More sharing options...
tredz1 Posted July 13, 2007 Author Share Posted July 13, 2007 Thanks for that rick. I will definately try it that way if i cant get this to work... I had been trying to get a two sided material to show up on a plane in viewports. The back and front view for blueprints of a car from a tutorial i am doing. I have read the threads about selecting open gl and creating a two sided material and i think i have all the right settings for the two sided material to show up on my viewports but for some reason it is not showing both sides just 1. (See attached screen shot). When i render it shows both back and front sides on the plane but for some reason it is not doing the same in the viewports. I have attached my settings that i am using also. If anyone could shed some light on what i am missing i would appreciate it. thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now