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Mental Ray Shaders - Descriptions?


crho
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I've been using Mental Ray for almost a year now and am still unclear when and how to integrate the shaders intelligently in 3DsMax- still trial and error for the most part. Could someone direct me to a web resource that explains what and how to use each MR shader in Max - whether to apply them to the materials or the lights themselves, etc.?

 

Thanks.

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