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Hey guys,

 

i am pretty new to 3ds and vray, (worked with c4d for many years,

so i am working my way trough the differnces, sometimes i get stuck:

 

i got a hemispherical hdr (with black bottom underneath the horizon), i use this map in 2 vray hdr materials one for the lighitng in the rendering window and one dropped into the environment.

Now i get the problem that i cant get a cam angle not to see the black underneath the horizon....Is there a way to change the mapping of the environment? (i helped myself with a dome for now, but would like to hear what you guys do)

Also is there something like a infinite ground object in max?

Last question what do you guys do towards the horizon to add some detail like buildings etc... and how do i get a atmospherical falloff towards the horizon...? :)

I hope you guys can answer these noob questions,

thanks in advance

Michael

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