crho Posted July 8, 2007 Share Posted July 8, 2007 I'm trying to find the easiest way to get the effect of frosted text or photo printed directly to glass. I was able to fake it by putting a masked graphic image directly behind the glass with an opacity mask and semi-transparent but thought there might be a more accurate way to do this without making a duplicate plane. Any thoughts? I am using 3dsMax 9. Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 8, 2007 Share Posted July 8, 2007 Use a mask map in the transparency and refractive slot. JHV Link to comment Share on other sites More sharing options...
crho Posted August 7, 2007 Author Share Posted August 7, 2007 Ok, Can I put on image in the diffuse channel of a glass texture in addition to the mask? Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 7, 2007 Share Posted August 7, 2007 yes Link to comment Share on other sites More sharing options...
natalyam Posted February 22, 2008 Share Posted February 22, 2008 Would an image on glass cast a shadow? Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 22, 2008 Share Posted February 22, 2008 It should if you have Transparent shadows set in the advanced rendering tab. JHV Link to comment Share on other sites More sharing options...
Dave Buckley Posted February 22, 2008 Share Posted February 22, 2008 http://www.cgarchitect.com/vb/28461-glass-material-slot-determine-glass-color.html check out this thread guys, the last post ha s a zip file on it, where i've done a test with text as an image on some glass, the image on there doesn't look too realistic but i haven't incorporated any hdr into the scene, it was just a glass decal test for arch and design materials in mental ray and could be what you are trying to achieve hope it helps Link to comment Share on other sites More sharing options...
ramy Posted March 8, 2008 Share Posted March 8, 2008 crho, If you are trying to create a frosted image on glass, make your image black and white and plug this into your refraction and/or reflection glossiness for the desired effect. Putting this value map into your glossiness will tell the shader to change glossiness where the image (or text in your case) is on your glass. There's no need to put a map into the diffuse slot, unless you want it to look like something was actually taped or printed on the glass. Link to comment Share on other sites More sharing options...
ramy Posted March 15, 2008 Share Posted March 15, 2008 I just posted a blog on this topic. Check it out if you want to do frosted glass using the A&D materials. Link to comment Share on other sites More sharing options...
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