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Vray mat's look like crap...


archkre
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I have very good look collections of Vray mat's, looking cool in mat. editor, but when I apply them, specially the 4 fundamental ones ( glass, anodized aluminum,

white stucco and water) they look like crap!

I use HDRI in environment reflexions , different combination of Vray light/sun with no success!

What am I doing wrong?

Thanks

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Like the other guys said. If theres no objects or maps for the reflective materials to reflect, then they will look dull. From your render it just looks like theres a black background to reflect. If you want it to look realistic, use a background spherical map in the environment channel of the environment panel or the envro slot of the material. Or if you want it to look like a model in a studio, use a studio light map. Glass by its very nature is only a sum of its reflections and refractions.

 

"I am sending you a sample, maybe you people can help me!

It looks very dull!!!

Thanks" quote

 

This is a bit of a cop-out when you havn't even tried what the other guys have suggested!

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I looked over your file and I saw a few things that were pretty odd. One was that everything rendered blurry your aa filter was set to area with a value of almost 9. Also one of the materials used the architectural shaders which are meant for mr.

 

I think that the materials are ok. The glass is fine but it has a refr int value of 50 which it doesn't need - 8 is fine. Also there seems to be something wrong with the glass object as it refracts a really strange shape. And as for the concrete it was just a speckle map I am not sure it would really read that well in your scene.

 

You need to address the glass object before it will refract right.

 

Now I hid your geo sphere and just rendered with a vray sun & sky. Its pretty basic.

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Thanks Sawyer!

What color mapping type did you use and what values?

That issue color mapping + LWF discussion is giving me an awfull time!

Besides, I don't get how the Override reflexion in environment @ vrayrender works!

If I put a HDRI there, are my glasses going to reflect that and not the real entourage or what?

Thank you

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I put it at linear multiply and put everything to 1. I also put the bounce multipliers back to 1. Now I do have my system set to a LWF so my image will take that into account. So when I render I have the show sRGB colors option on. At my website I have an old tutorial for LWF that may or may not be useful. Its at the login ftp site with a password of vray. Its a .doc and it is outdated pre 1.45.

 

Environment override only overrides the environment as it is set in the environ menu. It will not override the scene objects.

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Did you create your glass in another program such as SketchUp? Sometimes I get SU files and the geometry acts really weird when I import them into VIZ/Max. It's easier to just model it in Max rather then dealing with the headache of trying to correct some of these problems in other programs.

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