Brian Smith Posted July 11, 2007 Share Posted July 11, 2007 As a last minute review of the list of critical modifiers I will be including in the Beginner-Intermediate book coming out at the end of the year, I was hoping to get some input on what others consider modifiers they can't live without. Basically, besides those modifiers listed below which will already be included, what are a few modifiers that you don't see that you wouldn't want to live without. Your input is greatly appreciated. BTW, Unwrap can't be one of them because that's going in the Intermediate-Advanced book. Edit Mesh, Edit Poly, Edit Spline, Sweep, UVW Map, Optimize, Extrude, Displace, FFD, Subdivide, XForm, Noise, Slice, Lathe, Wave, TurboSmooth Link to comment Share on other sites More sharing options...
Koper Posted July 11, 2007 Share Posted July 11, 2007 Most DEFINATELY the MELT modifier!! on a spline. It is a small one but extremely handy and what about the shell modifier, also a very cool one to add Link to comment Share on other sites More sharing options...
AJLynn Posted July 11, 2007 Share Posted July 11, 2007 Camera Correction. Link to comment Share on other sites More sharing options...
caesar Posted July 11, 2007 Share Posted July 11, 2007 Noise, Bend and Twist for organics, Volume select Link to comment Share on other sites More sharing options...
STRAT Posted July 11, 2007 Share Posted July 11, 2007 Camera Correction. me too Link to comment Share on other sites More sharing options...
BrianKitts Posted July 11, 2007 Share Posted July 11, 2007 every bad modelers dream..... CAP HOLES mod!...and I second adriaan on the SHELL mod Link to comment Share on other sites More sharing options...
Claudio Branch Posted July 11, 2007 Share Posted July 11, 2007 Lattice & Normalize Spline... Link to comment Share on other sites More sharing options...
mare96 Posted July 11, 2007 Share Posted July 11, 2007 can we explain what type of work do all these modifiers with a small example(tiny tutorial) for all the newbies (like me)?... or it is too much... thanxxxx Link to comment Share on other sites More sharing options...
alrawli Posted July 11, 2007 Share Posted July 11, 2007 Turn to poly is one ive been introduced to. Use it after a boolean operation and it sorts out most of the messed up geometry. Saves time having to go in and weld up stray vertex's. Link to comment Share on other sites More sharing options...
BrianKitts Posted July 11, 2007 Share Posted July 11, 2007 Turn to poly is one ive been introduced to. Use it after a boolean operation and it sorts out most of the messed up geometry. Saves time having to go in and weld up stray vertex's. did that make itself a section in the book about staying away from boolean?? or on the other hand if you have to use booleans, to use the power boolean modifier since it is a bit more tuned to handling geometry. Link to comment Share on other sites More sharing options...
Koper Posted July 11, 2007 Share Posted July 11, 2007 uhm, don't think pro/boolean will make it under modifiers as its not one, its a compound creation/created object Link to comment Share on other sites More sharing options...
Tommy L Posted July 11, 2007 Share Posted July 11, 2007 I think you should have a chapter on which modifiers make good DJ names. A colleague pointed this out to me. Lots of modifiers make good DJ names: DJ Spline DJ TurboSmooth DJ Mesh DJ Noise DJ Optimize DJ XForm DJ Slice etc etc..... Link to comment Share on other sites More sharing options...
Koper Posted July 11, 2007 Share Posted July 11, 2007 hahaha:D sorry for the OT hahaha:D Link to comment Share on other sites More sharing options...
Sawyer Posted July 11, 2007 Share Posted July 11, 2007 Material by element, material. Link to comment Share on other sites More sharing options...
louis.cho Posted July 11, 2007 Share Posted July 11, 2007 many are already in the list but i'll add these Unwrap UVW Cloth FFD TurboSmooth Link to comment Share on other sites More sharing options...
clauco Posted July 11, 2007 Share Posted July 11, 2007 Smooth and Shell please! Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted July 11, 2007 Share Posted July 11, 2007 Hi Brian, I would say the Bevel Profile is a crucial one you are missing in the list. Also I would replace optimize with MultiRes. I think its much cleaner. BTW if you are introducing edit poly etc. If you don't already have it in mind I would start the chapter with an explanation of the keyboard shortcut override or you will drive your readers crazy. Link to comment Share on other sites More sharing options...
Tommy L Posted July 11, 2007 Share Posted July 11, 2007 Bend + Twist Link to comment Share on other sites More sharing options...
Brian Smith Posted July 11, 2007 Author Share Posted July 11, 2007 Hi Brian, I would say the Bevel Profile is a crucial one you are missing in the list. Also I would replace optimize with MultiRes. I think its much cleaner. BTW if you are introducing edit poly etc. If you don't already have it in mind I would start the chapter with an explanation of the keyboard shortcut override or you will drive your readers crazy. Those are some great suggestions. I hadn't ever compared MultiRes next to Optimize but i just did and from what i see it blows it away. Anyone else think differently? Link to comment Share on other sites More sharing options...
Tim Nelson Posted July 11, 2007 Share Posted July 11, 2007 I like the UVW mapping modifier. It really seems to help with mapping. Link to comment Share on other sites More sharing options...
STRAT Posted July 11, 2007 Share Posted July 11, 2007 shape merge is another fav of mine in max. a great cleaner alternative to boolean. Link to comment Share on other sites More sharing options...
Brian Smith Posted July 11, 2007 Author Share Posted July 11, 2007 shape merge is another fav of mine in max. a great cleaner alternative to boolean. that's not a modifier...i'm just asking about modifiers Link to comment Share on other sites More sharing options...
Chad Warner Posted July 11, 2007 Share Posted July 11, 2007 I like the UVW mapping modifier. It really seems to help with mapping. Hmmm. UVW mapping? Do you have a tutorial on that? I like the Multires modifier better than optimize, only because it seems a little more intuitive. Also, I prefer the sweep modifier to bevel profile. More control. Link to comment Share on other sites More sharing options...
daniohayon Posted July 11, 2007 Share Posted July 11, 2007 shape merge is another fav of mine in max. a great cleaner alternative to boolean. Thanks for this great tip Link to comment Share on other sites More sharing options...
Tim Nelson Posted July 11, 2007 Share Posted July 11, 2007 Hmmm. UVW mapping? Do you have a tutorial on that? Nope, it's just my little secret personal weapon. Link to comment Share on other sites More sharing options...
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