Iain Denby Posted July 12, 2007 Share Posted July 12, 2007 Mesh Select. I don't use it much, but is invaluable when sorting uvw on a hipped roof for example. Link to comment Share on other sites More sharing options...
Nic H Posted July 12, 2007 Share Posted July 12, 2007 A few more votes for Shell and Normalize spline Link to comment Share on other sites More sharing options...
Matt McDonald Posted July 12, 2007 Share Posted July 12, 2007 Slice. Great for work on roofs and (because of the verticies it generates) really handy for taking measurments. Link to comment Share on other sites More sharing options...
Matt McDonald Posted July 12, 2007 Share Posted July 12, 2007 Most DEFINATELY the MELT modifier!! on a spline. It is a small one but extremely handy Sorry for the double post but Koper what do you use the melt modifer for? I'm reading its description in the help menu and I can't fathom its use outside of the cut throat ice cream industry. Link to comment Share on other sites More sharing options...
Koper Posted July 12, 2007 Share Posted July 12, 2007 hehe, wondered when somebody was gonna ask. I use it when I need all my vertexes (say more than 100 all at different Z-heights) on one Z coordinate such as zero while the X and Y must stay constant. You can use it to move in the y or the x or more axis's. as I said, its just a small but usefull mod Link to comment Share on other sites More sharing options...
Vince Paske Posted July 12, 2007 Share Posted July 12, 2007 VrayDisplacementMod Link to comment Share on other sites More sharing options...
Tommy L Posted July 12, 2007 Share Posted July 12, 2007 VrayDisplacementMod If we're going down that route, Id include vray proxy. Link to comment Share on other sites More sharing options...
AJLynn Posted July 12, 2007 Share Posted July 12, 2007 That's not a modifier. Link to comment Share on other sites More sharing options...
Tommy L Posted July 12, 2007 Share Posted July 12, 2007 Maybe. But I cant live without it :0) Link to comment Share on other sites More sharing options...
Juan Altieri Posted July 12, 2007 Share Posted July 12, 2007 extrude, uvw map, meshsmoot, lathe, and wave is so useful too.... Link to comment Share on other sites More sharing options...
Brian Smith Posted July 12, 2007 Author Share Posted July 12, 2007 hehe, wondered when somebody was gonna ask. I use it when I need all my vertexes (say more than 100 all at different Z-heights) on one Z coordinate such as zero while the X and Y must stay constant. You can use it to move in the y or the x or more axis's. as I said, its just a small but usefull mod In case you didnt know the Edit Mesh / Poly modifiers do that with the View Align command. Link to comment Share on other sites More sharing options...
Brian Smith Posted July 12, 2007 Author Share Posted July 12, 2007 VrayDisplacementMod i can't put vray features in a list of max modifiers...although there will be a few chapters devoted to vray Link to comment Share on other sites More sharing options...
Vince Paske Posted July 12, 2007 Share Posted July 12, 2007 Ok then - PathDeform (wsm), that one is two-tons of fun. Link to comment Share on other sites More sharing options...
Koper Posted July 12, 2007 Share Posted July 12, 2007 In case you didnt know the Edit Mesh / Poly modifiers do that with the View Align command. on a spline object?? i guess you can convert it to a mesh/poly, - align, and then select the edge and convert back to a shape Link to comment Share on other sites More sharing options...
Brian Smith Posted July 13, 2007 Author Share Posted July 13, 2007 on a spline object?? i guess you can convert it to a mesh/poly, - align, and then select the edge and convert back to a shape i didn't know you were talking about a spline...i was talking about a mesh or poly object Link to comment Share on other sites More sharing options...
sterealkey Posted July 13, 2007 Share Posted July 13, 2007 Symmetry modifier. I use it quite often, comes in very handy when modelling furniture. Why model a whole chair if you only need to model half Normal modifier. Sometimes when importing a scene form another program there are just too many normals facing the wrong way, the I select multiple objects and just apply the Normal modifier to all of them. Taper modifier. Not very important, but comes in handy. Link to comment Share on other sites More sharing options...
wodewil Posted July 13, 2007 Share Posted July 13, 2007 If Cloth... then GarmentMaker if UV Maping... then UnwrapUVW (my favourite) I know it is not modifier But when importing and normalizing... then Xform reset And first of all... CONFIGURE MODIFIER SETS!!! LOL See You All Link to comment Share on other sites More sharing options...
mskin Posted July 13, 2007 Share Posted July 13, 2007 can we explain what type of work do all these modifiers with a small example(tiny tutorial) for all the newbies (like me)?... or it is too much... thanxxxx Mare, i downloaded some PDF manuals from autodesks website... the 3d max documentation. it outlines each and every modifier.... you should download and check it out. invaluable to me. to all, stl check is great for helping me clean up a solid prior to aplying boolean.... but gee golly beaver, why not list them all? I don't think i use any more than the UVW modifier, i love renderable spline (building mullions or high rise cages). Its great to get a sense of how other people are using modifiers that i thought had no purpose for Arch rendering. Melt, for instance, i can see so many times i could have used that and didn't.... this is a great thread. Link to comment Share on other sites More sharing options...
Bugga_Guy Posted July 14, 2007 Share Posted July 14, 2007 FFD 2x2x2 FFD 3x3x3 FFD 4x4x4 FFD (box) and (cyl) Tessilate (somtime to get rid of ugly black region in a boolean cut by tessilating the model then multiresing it later helps) All extremely handy for me in myworkplace Link to comment Share on other sites More sharing options...
louis.cho Posted July 17, 2007 Share Posted July 17, 2007 not a modifier but a simple trick to anable correctly the scrool wheel in the modifier menu. right click on desktop --> propreties / Display / Appearance / Effects button / Turn OFF Use the following transition effect for menus and tooltips now you can scrool in the modifier menu without pain Link to comment Share on other sites More sharing options...
notamondayfan Posted July 17, 2007 Share Posted July 17, 2007 definately SHELL! FFD's need a mention id say, and probably optimize. its probably a good idea explaining what the different light bulbs can be used for, for example i used optimize on complex models that i no longer need to change, and so set the blub thingy to use optimize in the viewport but not a render time. prob also worth mentioning a basic guide on how a user should layer their modifier stack (v important in my view) dean Link to comment Share on other sites More sharing options...
Tim Nelson Posted July 17, 2007 Share Posted July 17, 2007 not a modifier but a simple trick to anable correctly the scrool wheel in the modifier menu. right click on desktop --> propreties / Display / Appearance / Effects button / Turn OFF Use the following transition effect for menus and tooltips now you can scrool in the modifier menu without pain I like that one! Thanks. Link to comment Share on other sites More sharing options...
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