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Modifiers you can't live without


Brian Smith
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Most DEFINATELY the MELT modifier!! on a spline. It is a small one but extremely handy

 

Sorry for the double post but Koper what do you use the melt modifer for? I'm reading its description in the help menu and I can't fathom its use outside of the cut throat ice cream industry.

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hehe, wondered when somebody was gonna ask.

 

I use it when I need all my vertexes (say more than 100 all at different Z-heights) on one Z coordinate such as zero while the X and Y must stay constant. You can use it to move in the y or the x or more axis's.

 

as I said, its just a small but usefull mod

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hehe, wondered when somebody was gonna ask.

 

I use it when I need all my vertexes (say more than 100 all at different Z-heights) on one Z coordinate such as zero while the X and Y must stay constant. You can use it to move in the y or the x or more axis's.

 

as I said, its just a small but usefull mod

 

In case you didnt know the Edit Mesh / Poly modifiers do that with the View Align command.

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In case you didnt know the Edit Mesh / Poly modifiers do that with the View Align command.

 

on a spline object??

 

i guess you can convert it to a mesh/poly, - align, and then select the edge and convert back to a shape :confused:

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Symmetry modifier. I use it quite often, comes in very handy when modelling furniture. Why model a whole chair if you only need to model half ;)

 

Normal modifier. Sometimes when importing a scene form another program there are just too many normals facing the wrong way, the I select multiple objects and just apply the Normal modifier to all of them.

 

Taper modifier. Not very important, but comes in handy.

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If Cloth... then GarmentMaker

if UV Maping... then UnwrapUVW (my favourite)

I know it is not modifier But when importing and normalizing... then Xform reset

And first of all... CONFIGURE MODIFIER SETS!!! LOL

 

See You All

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can we explain what type of work do all these modifiers with a small example(tiny tutorial) for all the newbies (like me)?...

 

or it is too much...

 

 

thanxxxx

 

Mare,

i downloaded some PDF manuals from autodesks website... the 3d max documentation. it outlines each and every modifier.... you should download and check it out. invaluable to me.

 

to all,

 

stl check is great for helping me clean up a solid prior to aplying boolean.... but gee golly beaver, why not list them all? I don't think i use any more than the UVW modifier, i love renderable spline (building mullions or high rise cages).

 

Its great to get a sense of how other people are using modifiers that i thought had no purpose for Arch rendering. Melt, for instance, i can see so many times i could have used that and didn't.... this is a great thread.

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not a modifier but a simple trick to anable correctly the scrool wheel in the modifier menu.

 

right click on desktop --> propreties / Display / Appearance / Effects button / Turn OFF Use the following transition effect for menus and tooltips

 

now you can scrool in the modifier menu without pain

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definately SHELL!

 

FFD's need a mention id say, and probably optimize.

 

its probably a good idea explaining what the different light bulbs can be used for, for example i used optimize on complex models that i no longer need to change, and so set the blub thingy to use optimize in the viewport but not a render time.

prob also worth mentioning a basic guide on how a user should layer their modifier stack (v important in my view)

dean

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not a modifier but a simple trick to anable correctly the scrool wheel in the modifier menu.

 

right click on desktop --> propreties / Display / Appearance / Effects button / Turn OFF Use the following transition effect for menus and tooltips

 

now you can scrool in the modifier menu without pain

 

I like that one! Thanks.

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