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Displacement lifting up object too far


Aaron2004
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Hello,

 

I have attached two images...one of my displacement map and one of the resulting render. The render shows the curb bumping up above the road...I just want curb to stay in one place and for the map to create expansion joints down into the curb.

 

I realize that having an all white map with black lines would lend itself to raising up...but it does the same thing if I have a near-black background with black lines.

 

The displacement is set at .075 right now. I'm afraid that if I go any lower, you won't be able to see the joints.

 

Thanks!

 

Aaron

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MMMm...I guess now is a good time to ask what the purpose of the dispacement modifier is. I've only been using texture displacement now for a while and it works fine (except for now). Is the only purpose of the modifier to give you more options in cases like this?

 

By the way, thanks for the advice!

 

Aaron

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For expansion joints in curbs I like to loft the curbs, then use a vray material with a gradient ramp for color and bump... Within the loft object you can set texture repeating to get the desired distance between joints - with a bump map and proper diffuse map you can get almost exactly the same results as a displacement without the render times.. Just my 2 cents tho

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