Darthvord Posted July 12, 2007 Share Posted July 12, 2007 Hello. Im a frequent reader of your forums. I need some advice from you veterans on how I could make my renders "more or less" look like the ones you guys do. I've been using max for about 2 months now. I have basic to mid knowledge on how to use max and its only lately that I've got enough time to fiddle with vray. For the modeling part... I think I got a grasp on how things are done. On rendering and compositing is the where i'm focusing more on now. Im really very eager to learn more... infact i find it quite addicting. some of my works... http://i22.photobucket.com/albums/b302/Darth_Vord/Final.jpg My first one... took me 4 days to make. The colors bleed and theres that overbrighted yellow part on the wall that no matter how I adjust the sun multiplier and f-number of the camera it wont go away . And could you guys tell me how can i make roof tiles coz the ones i did here are... erm... http://i22.photobucket.com/albums/b302/Darth_Vord/Render1.jpg My home... Same roof issue (I use displacement maps) ... tips/tuts please... http://i22.photobucket.com/albums/b302/Darth_Vord/Final2.jpg A house I find really cute which I always pass by on my way to work. Any tips on how to add plants etc to renders and where to get them? http://i22.photobucket.com/albums/b302/Darth_Vord/room3.jpg An interior rendering mishap... I tried rendering in high detail and medium IR settings in vray... wth, the floor and table became too shiny... Thats it. Hope you guys can help me...and sorry for making your eyes bleed. Thanks in advance. Link to comment Share on other sites More sharing options...
cleblanc Posted July 12, 2007 Share Posted July 12, 2007 Darthvord, I am afraid there is no 'path', it is simply a process of study and steady improvement. To help put it in context, if we were all traditional watercolor artists, one would not expect there to be a path or process that will 'make' their images better. The computer seems to confuse this fact, but to produce high quality artistic images one really does need to study, learn, and persist to achieving good results. I would keep studying the artists who inspire you, and with each image you create, try to achieve a similar result in one aspect of your image. It might be a composition you like, or a lighting effect. Don't expect to learn it all at once. Good luck, Chris Link to comment Share on other sites More sharing options...
PAWUK Posted July 12, 2007 Share Posted July 12, 2007 Hi The best thing you can do is to do the tutorials, Iam still learning especially with vray. But theres no easy way round it , alot of hair pulling and long nights is the only way. Theres been alot of threads on tutorials, but heres a good one to start http://www.evermotion.org/index.php?unfold=exclusive Link to comment Share on other sites More sharing options...
AJLynn Posted July 12, 2007 Share Posted July 12, 2007 That interior might be the best of the lot, but in general, you need to work on fundamentals in the key areas: -Modeling - more detail in the modeling of the buildings. (Also, try to choose better buildings for your subjects.) -Materials - for Vray, use the Vray materials and use high quality bitmaps or procedural maps in the diffuse and bump maps, and when you can, use reflection maps and glossiness maps. Use large maps when you can get them or whatever else you can come up with to avoid tiling. -Lighting - get the light levels under control, in some of these they're blown out, and get a mix of direct light and shadows for more depth. (Avoid putting the sun right behind the camera.) -Camera angles - work with the camera to get the best image composition and show what's important in the image. Like in photography, camera and lighting give you opportunities to assert your creative vision. Also, avoid 3-point perspectives unless you have a reason to be using one, which means putting your camera target at the same elevation as your camera or using a camera correction modifier. Oh, and watch Chris Nichols' DVDs from Gnomon. Link to comment Share on other sites More sharing options...
Darthvord Posted July 13, 2007 Author Share Posted July 13, 2007 Darthvord, I am afraid there is no 'path', it is simply a process of study and steady improvement. To help put it in context, if we were all traditional watercolor artists, one would not expect there to be a path or process that will 'make' their images better. The computer seems to confuse this fact, but to produce high quality artistic images one really does need to study, learn, and persist to achieving good results. I would keep studying the artists who inspire you, and with each image you create, try to achieve a similar result in one aspect of your image. It might be a composition you like, or a lighting effect. Don't expect to learn it all at once. Good luck, Chris Thanks... Im keeping tabs of some works that were done by some of you here... You guys are really very good. Hi The best thing you can do is to do the tutorials, Iam still learning especially with vray. But theres no easy way round it , alot of hair pulling and long nights is the only way. Theres been alot of threads on tutorials, but heres a good one to start www.evermotion.org/index.php?unfold=exclusive Yeah, I've been there also. I downloaded most of their tutorials. infact the interior scene that I made was inspired by one of the tutorials there... I think that was the interior scene tutorial. About the hair pulling... I'm bald... That interior might be the best of the lot, but in general, you need to work on fundamentals in the key areas: -Modeling - more detail in the modeling of the buildings. (Also, try to choose better buildings for your subjects.) -Materials - for Vray, use the Vray materials and use high quality bitmaps or procedural maps in the diffuse and bump maps, and when you can, use reflection maps and glossiness maps. Use large maps when you can get them or whatever else you can come up with to avoid tiling. -Lighting - get the light levels under control, in some of these they're blown out, and get a mix of direct light and shadows for more depth. (Avoid putting the sun right behind the camera.) -Camera angles - work with the camera to get the best image composition and show what's important in the image. Like in photography, camera and lighting give you opportunities to assert your creative vision. Also, avoid 3-point perspectives unless you have a reason to be using one, which means putting your camera target at the same elevation as your camera or using a camera correction modifier. Oh, and watch Chris Nichols' DVDs from Gnomon. Wow, thanks for the tips and crits. I'll fix or redo and post them again for you guys to see. .... now to get that DVD... big thanks to all you guys Link to comment Share on other sites More sharing options...
R. Varas Posted July 27, 2007 Share Posted July 27, 2007 I am far from being an expert, and aside from the comments read, the only insight is that: it seems to me (since I've got similar results) that on image "room3" you have set your ambient light close to white, which comonly leads to poorly contrasted images since materials are forced. Now I´m in the process of learning correct lighting using the scanline renderer before moving ro Vray or another renderer. I'd like to see some more exercises from you in order to learn how you correct your renders and thus gaining some tips for myself. Regards. Link to comment Share on other sites More sharing options...
Andy Park Posted July 28, 2007 Share Posted July 28, 2007 I've not been at this for long either, I would recommend investing in a few books. I use mental ray not V ray, cant afford Vray 8(. it does take a while and it is a steep learning curve but well worth taking the time. your modelling is ok, needs a little more detail, from i can tell your lighting and shaders need more attention. one booke that is not on architectural textures but on special effects is deconstructing the elements it has a great insight into material creation. keep going. good luck. Link to comment Share on other sites More sharing options...
Conor Clancy Posted July 31, 2007 Share Posted July 31, 2007 3 important words, Lighting, Lighting and most importantly Lighting. Good lighting can make a mediocre model look good, crap lighting can make good models look crap. Global illumination, sky domes, learn these things. Link to comment Share on other sites More sharing options...
RTurner Posted July 31, 2007 Share Posted July 31, 2007 You need to be able to see what isnt working and fix it. This sound simplistic but its very important to understand what keeps your images from producing the effect you want and develop a meathod to achive your vision. Example....My first reaction to your exteriors were that they were isolated and came off looking like toys...., they need more site context to ground them into an environment. This my opinion - if you like this effect understand why its working and take it farther. Conquer one thing at a time and celebrate your victories. Look at some galleries and ask why does this look so good, what steps are involved in creating this? Am I willing/able to put forth this much effort? Try to mimic as many styles as you can until you develop your own toolkit. Get some books for inspiration, I like the AIP (architecture in perspective) and study them. When you have exausted these resources turn to photography sites and see how photographers use light. Get some books on Architectural photography. Find a style that suits your situation and never stop learning. Thats all.... Link to comment Share on other sites More sharing options...
wodewil Posted August 1, 2007 Share Posted August 1, 2007 never stop learning... That's it!!! This is most impotant: dont stop! All the best! Link to comment Share on other sites More sharing options...
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