claudioarchi Posted July 12, 2007 Share Posted July 12, 2007 hello I'm trying to do some render test,s i'm new to modo i have a LW background. So here it is seethe image bellow. One side of the glass panel shoul be normal glass, like standard transparent glass, the other i wanted to be like a semitransparent glass, see reference image with the plant. Objects should be blurred when seen trhougth the glass. Any body have any idea? blur reflections is checked, from where can i boost the bluryness on the material Thank you all Link to comment Share on other sites More sharing options...
claudioarchi Posted July 12, 2007 Author Share Posted July 12, 2007 this is only a test Link to comment Share on other sites More sharing options...
chiquito Posted July 12, 2007 Share Posted July 12, 2007 yes, if you are using Vray, try varying the refraction glossines should give you that effect, the further away from 1 to 0 (ej 0.6) the more blur you will have on your translucency. Good luck Link to comment Share on other sites More sharing options...
claudioarchi Posted July 13, 2007 Author Share Posted July 13, 2007 yes, if you are using Vray, try varying the refraction glossines should give you that effect, the further away from 1 to 0 (ej 0.6) the more blur you will have on your translucency. Good luck i'm sorry i don't have acces to vray this is a modo rendering. It is easy to do it in LW with nodes but i just want to test modo capacities. Thanks any way Link to comment Share on other sites More sharing options...
AlbertoEzzy Posted July 16, 2007 Share Posted July 16, 2007 Hi, You can control the amount of blurry reflection with the "Roughness"-value. Good Luck! Link to comment Share on other sites More sharing options...
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