laumikey Posted July 12, 2007 Share Posted July 12, 2007 Does anyone know the quickest and easiest way to model lead into glass on vray? attached an image of what I want to achieve. thanks Link to comment Share on other sites More sharing options...
Tommy L Posted July 12, 2007 Share Posted July 12, 2007 How close are you going to see it and is it for internal or external or both? Link to comment Share on other sites More sharing options...
chiquito Posted July 12, 2007 Share Posted July 12, 2007 I think of two options, the first, and the one I would go (for since I dont like to work more than its needed) is to use a material, with a vray displacement modifier to it. place reflection material, refraction, etc. You can do this to create a baked texture, which you can latter on replace for quicker renderings, if the quality and the distance allows it. As for the material in the glass, I had a plug in that I had lost, I think it was called dashboard (its freeware, if someone recalls its name, let me know, I miss that plug in) where you could randomlly check polygons on a selection, and apply different material as you where just hitting a button, so with just one plane correctly rotated and edited, you could have all different glasses. If you do get that plane to align nicelly, make a copy, just select the edges (edit poly mode) and check create shape from selected edges, you will have also you poured melted lead geometry. The other I can think of, is to have the windows drawn wit splines, either in max or autocad, and have those rendered, I would use only one plane of glass if its possible. for any of the two option I would play with the material settings in order to get that melted poured lead, and thet stain or dirt in the glass. Good luck, if you come to something nice loocking, please share Link to comment Share on other sites More sharing options...
sterealkey Posted July 13, 2007 Share Posted July 13, 2007 I would use a plane for the window. Then add another plane, make sure you give the correct amount of segments, rotate it 45 degrees, scale it slightly smaller on the x axis, apply lattice modifier and then delete what you dont want. I hope that helps. Link to comment Share on other sites More sharing options...
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