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loft and mapping


Chad Warner
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In the attached image, I've set up a loft with a simple spline for the path and a rectangle for the lofted shape. I'm trying to use this method for creating a brick paver border for a planting bed. The problem I am having is the way the tile map reacts at the corners, as shown in the image.

 

Does anyone have any way to correct this problem?

 

Thanks,

 

Chad

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I think you can insert a vertex in the path near to the corner (both adjacent sides of the corner) and this will help localise the problem. Then edit poly and remap the corner polygons. You can keep the loft in the stack to change the whole thing later. I think thats the work-around i used last time.

Oh, and make sure the corner vertex is set to 'corner', not 'corner bezier'.

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Why would you use a loft in this case except if further along it becomes a curvy edge.Lofting and its mapping is mostly for cuvilinear elements.this would be easier to control with box uvw mapping

 

That's exactly why. It becomes curvy further down the path, which of course the lofting works great on that part.

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  • 4 weeks later...

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