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broken light


bakspac
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Hi all

I am tryin to light my scenes with my sunlight comin from behind the building or no sunlight like an overcast day.As I think the scene looks much more realistic than havin the sun coming straight on. I have started experimenting with more overcast hdri images and using the enviroment in vray.all with satisfactory results.

My main problem is I have a scene where the camera is very high over lookin at large part of the development and its all just looking abit to uniform i.e the light.I am wondering how to cast subtle shadows of the clouds(enviroment,hdri?) onto the scene to break it up abit. i have found the projector map in the light settings looks fake.maybe i am doing it wrong.any suggestions would be great.even online tutorials.i cant seem to find any.

many thanks

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Try making a gradient ramp, and setting it to 'spherical environment' - then loading it into your environment slot - add noise to a few of the flags and mess with settings - you should be able to get a decent non-uniform lighting solution that has color and intensity variation that looks better than using a projection map on a light.

 

-Nick

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