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Uv Problems


THEPRAYINGMANTIS
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Hi all,

I’m working on an interior rendering of a banquet hall. The ceiling is very ornate and intricate which consists of a grid and within each square is a cornice of gold leaf texture. I lofted the cornices and I detached the interior faces and applied the gold leaf texture. I applied a uv modifier to the mesh but the bump map texture of the leaf is not being displayed correctly. It seems like on ever polygon it is being displayed differently; basically it isn’t uniform throughout the mesh. Any advice is greatly appreciated.

Thanks

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