THEPRAYINGMANTIS Posted July 18, 2007 Share Posted July 18, 2007 Hi all, I’m working on an interior rendering of a banquet hall. The ceiling is very ornate and intricate which consists of a grid and within each square is a cornice of gold leaf texture. I lofted the cornices and I detached the interior faces and applied the gold leaf texture. I applied a uv modifier to the mesh but the bump map texture of the leaf is not being displayed correctly. It seems like on ever polygon it is being displayed differently; basically it isn’t uniform throughout the mesh. Any advice is greatly appreciated. Thanks Link to comment Share on other sites More sharing options...
notamondayfan Posted July 19, 2007 Share Posted July 19, 2007 maybe your bump uvw is too large? try a different texture? tone down the bumps? renders would be useful. Link to comment Share on other sites More sharing options...
ipxstudios Posted July 19, 2007 Share Posted July 19, 2007 You might try unwrapUVW and paint them on in Photoshop. Link to comment Share on other sites More sharing options...
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