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How are these done?


Pedrodus
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Hello I´m an architecture student who happens to be interested in arch visualization and that kind of stuff...

The only problem is that I´m picky and I think more than 90% of the computer renderings suck (including mine;) )

 

So, I´d like to know how these renderings here are made. Not step by step of course, just something like: "vray and lots of ps i think". Some times it's really hard to tell, but I think you guys will have a much better guess than mine.

 

some I found over the internet:

 

 

1.Please take a special look at this one:

 

www.exquisitus3d.com/gallery/architecture/da/10.jpg

(copy and paste this link otherwise it won´t work)

 

 

From Herzog and De Meuron (I don´t know who made the renderings)

2. http://images.businessweek.com/ss/06/02/sports_stadiums/image/herzog_n_de_meuron__7506ad2.jpg

 

 

3.

http://www.rm116.com/adcenter/images/aqua.jpg

 

 

4.

portsmouth_fc_08.jpg

5.

beijing-2008.jpg

 

 

Rogers ( and others):

6.

2006_0911_wtc_1.jpg

 

I know I´m kinda looking at a painting and asking what brush did the artist use but maybe we could talk a little bit about the techniques used and the differences between what is used for physically accurate images and the ones that are "arty"

 

thaks a lot already,

Pedro

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some great projects/images to aspire too anyways...

 

it would be fun to do a stadium some day....lots of action/lighting and innovative design

 

do you know anything more about image 3 & 5 ? architect ?

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The only problem is that I´m picky and I think more than 90% of the computer renderings suck (including mine;) )

 

So, I´d like to know how these renderings here are made. Not step by step of course, just something like: "vray and lots of ps i think".

 

Through my own experience, I had to do countless renderings that "suck" before I could do good ones. Look around a lot and notice aspects of light, shadow and material textures. Observe the reflectance of certain materials. Basicaly, try to observe all of the visual properties of everthing you would likely have in a rendering. Look at a glass office building and you'll see that the glass does not produce a mirror reflection of it's surroundings. I could go on and on. For interiors, look at the photos that come in the mail inside the Crate & Barrel catalogs. Look at professional photos that can be found in the marketing sections of major lighting manufacturers. Go to the book store and look at the professional photos in the architecture books. There's no magic render button that will create a great rendering. It's knowing what buttons to push and knowing how things appear that creates a great rendering. Composition and colors are very important as well.

 

Vray and lots of ps is accurate. However, it's not that simple. The only thing that will get you to the point of doing renderings that don't suck is experience and experimentation. It's a long path, short for a very few, but long for most.

 

Start with scanline and basic lighting to become familiar with the basics. Move on from there. Take baby steps and don't get frustrated with the results. This all takes time. Use the forums to get feedback on your work to give yourself an extra push. Look at other peoples renderings and wip threads to pick up on great tips as well.

 

Good luck!

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Pedro, a good image normally does not show the software. PS? Of course, everybody uses. VRay? There's a good chance. But I guess the main thing here is not the soft, it's the artist. We have tons of threads about this here, and if there's one thing we all agree is the fact that it doesn't matter where you made it, it's who made it. These are all great pics, and I'm pretty sure each one has its own workflow (not to mention style). So, when you say 90% of the CG stuff sucks, that's because you probably don't like the style, nothing related to the software used.

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in some cases the "photo base" picture looks great (like rogers picture), also it has a good photoshop post-work, that's some of the secret of some great pics, the original photo is taken by an expert....

the software is no too important in this cases, with any of the posibilities you can create a great pic (max scanline, mental ray, vray, cinema 4d, maya etc...) depends on the techniques you use, the creativity, and the experience you have....

in tree words... agree with rick.-

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Thanks for the tips guys! I totally agree with all it was said here so far.

 

I understand the importance of trying a lot, and that most of the times the difference between a nice image and one that sucks is the talent of the artist who drew/designed it. Small details, composing, light, color balance etc...

 

That said, I´d like to know what could we learn from these pics, for exemple pic one, it´s not veeeery realistic, it has an washed out look, kinda greyish ( you can quote this in the customer post :p ) which I think ís cool...

 

 

hmmm... thinking again, it´s really hard just to say a few words about these images, each would need a tutorial book. I think if I look well at these and others ( i keep all nice images I find :D ) I can learn a lot.

 

 

Anyways, are there "basics" for those "unrealistic" exterior visualizations? A lot a ps? Some Piranesi maybe?Also where could I learn more about techniques on that kind of thing? Should I really go deep in PS for stuff like that? ( or at least get someone who knows it a lot?). For exemple to get that blue shinnig in pic 5? Or how about that sun effect in pic. 4?

 

in some cases the "photo base picture" looks great (like rogers picture), also it has a good photoshop post-work, that's some of the secret of some great pics, the original photo is taken by an expert....

the software is no too important in this cases, with any of the posibilities you can create a great pic (max scanline, mental ray, vray, cinema 4d, maya etc...) depends on the techniques you use, the creativity, and the experience you have....

in tree words... agree with rick.-

 

Quality of the photo base picture, that´s a good point to remember....

 

And about the techniques, specially for the "semi-realistic style" ( quote me on that one too ;) ) , where can I find something that would help me learn some thechniques (like those ARVERSIS tutorials for v-ray)

 

Well, I don´t know if I´m asking the right questions, but I´ll keep trying... (asking and practicing)

 

Anyways, thanks again for the help :)

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yeah its not just a pretty picture...

yeah a lot of the time renders are just visualisations of what they want it to look like and turn out completely different to the render.

 

but these chinese are pretty hardcore... if you give them an image they will build it for in in 2 days or something !!!

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oh i know ! i've done lots of work in china in my career.....not many got built (thankfully)

 

the two stadium designs are absolutely stunning (i love the H&deM birds nest a bit more) and i'm even more impressed that they could pull it off......however, judging from some recent flickr photos i've seen, they still have some work to do in the next few months !

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This type of stylised image can be done with any render engine (most likely vray these days) and heavy use of photoshop.

The photoshop techniques have been covered in these forums before but it takes loads of experimentation to get right.

 

Ernest Burden and Crazy Homeless Guy have gone into detail on similar techniques before. Dibbers is also pretty nifty in the old 'conceptual' genre. Try searching for related posts by them.

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