Jump to content

quadcore only @ 30% cpu ussage


chew_b
 Share

Recommended Posts

hi,

my major problem ist that if i am rendering with vray 1.5rc3 on 3dsmax9 sp2 i only have 30% of cpu ussage all the time. So he needs 5min for one damn frame.

 

My old athlon xp with 2,5GHZ is faster than that. He only needs 25sec for the exactly same frame on 3dsmax 9 with vray 1.5rc3.

 

If i am render with backburner on the quadcore all the prepasses also only uses 30% of the 4 cores. But rendering the image he use all the power up to 100%. So in this setup the quadcore has the same speed as my athlonxp 2,5GHz and pentium M 1,4GHz rendering in network and with 100% cpu ussage.

 

with mental ray i didnt have that problem. Mental ray uses 100% of all cores.

 

Maybe vray 1.5rc3 have problems with the new sevice pack 2 ?

 

What can i do to increase the usage of the 4 cores up to 100% all the time?

 

Is winxp 32bit the problem ?

 

thx chew_b

Link to comment
Share on other sites

I've got the same problem but on my dual quadcore workstation it is under 15% per core, and never mind if it LC with 8 number of passes or irmap with bucket mode.

Trying to reset Affinity then it goes to 100% usage but hangs :(

Link to comment
Share on other sites

I only have the problem if using omni and direct lights with volume light effect with vray.

 

I render now with two 3dsmax at the same time to get the full ussage of the 4 cores.

 

Unfortunately backburner doesn't support two windows at the same time.

Link to comment
Share on other sites

  • 1 year later...

i have a similar problem.. hope someona can help

 

my specs:

 

q6600 @3.4gzh

8gb ram ocz 800mhz

ati 4870hd 1gb

max 2009 vray 1.5 sp1

 

the thing is.. some scenes render at 100% load, from Light cache, prepasses and final rendering. but with other scenes, the prepasses just load 30% of the cpu. i have no idea why... and i been searching for a while for some answers, and i didnt find any thing.. so please, if someone have a clue, post it.

 

my only clue is displacement related.

 

tnx.

Link to comment
Share on other sites

i have 8gb of ram.. that shold be enough... or not? the scene is using only 3gb of ram so there is almost 60% free ram..

 

im going mad about this.. i want all the power :( lol.. it took me a while overclock the cpu... and im thinking to OC even more, but i want to know why this is happening first.. i know this could be an old thread, but please, if you have something to say, that will be usefull.. ill post evry thing i find..

 

tnx.

Link to comment
Share on other sites

And if you are using a lot of proxies, they load at render time and fill up the ram. If during rendeirng with proxies you see the ram still unused, then you should raise the dynamic memory limit in vray to allow it to use the available ram for the proxies which are dynamic geometry. the limit is 400MB only if you never changed it. a couple of proxy cars would fill that low limit.

Link to comment
Share on other sites

well there are no silly questions, i forgot to tell i am using vista 64 ultimate, and all memory is recognized.

 

and, yes im using proxies, but not that much, just 2 trees. and i already test a render with a lot more dynamic memory, and still the same problem..

 

 

hope you keep with the comments.. :)

 

i havent found any news jet. but ill be back when i find somthing relevant.. tnx

 

UPDATE:

 

there was a vrayfur objetc in the scene for the grass.. i deleted, and the cpu start using 100% but, i have no grass now.. am i missing something? why using less cpu when you need more? please help. tnx.

Edited by arqdia
update
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...