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Exterior animation lighting strategy


tayrona
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Hi everybody, I am working on an exterior animation with semi-open spaces... I am using max 9 and vray 150. (imap + qmc)

I set lighting as always I do: HDRI for environment skylight and a IES Sun with vray shadows... my trouble now is that semi-open spaces are very dark inside...

I dont want to add a lot of lights everywhere.... and I dont want an ambient light to make everything to look flat......

I attach an image and my sun settings........

 

any trick available???? thanx!

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What areas are you concerned with, the underside of the volumes on the left or the objects in the distance? Its hard to tell whats going on here....but I notice that the "floor" material on the left is dark, this will not bounce much light into your interiors. Also your area shadows are very "hard" which "naturaly" indicates strong direct light, few clouds, which will give you very contrasty images, and dark interiors. make sure your HDRI image and your main light source are in agreement........soft shadow/clouds , hard shadows/clear sky. You can also bump up your secondary bounces.

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There is a multiplier next to the GI engine options, under the indirect illumination tab. Increase the seconadary bounces, this will make anything not illuminated directly by skylight brighter.

 

A better way would add a few lights in the interior spaces so you keep good contrast in the shadow areas.

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