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Exporting from Max8 to Google Earth


Rendermedia
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I have a z model of a city centre from a client, and when it imports into max it comes in the correct xy location, If I import this into google Earth would it appear in the correct xy space, I have seen a few tutorials on gettign 3d models into google Earth and they all mention placing a marker on the texture by eye, where as a XY reference would be more accurate right?

 

Second question how do you get models from max8 into Google Earth?

 

Kind regards

Mark

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