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Problems with black floor rendering in vray.... urgent


tayrona
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Hi, I am working on an exterior animation where floors must be black, this condition is making that ceilings and objects placed above the floors look black too.... I am posting two images with same ilumination, one with black floor and other with white floor...

 

(Please dont advise me to use lights from above!!!)

 

I wonder if there is a setting in vray that avoids this "color bleeding" (I remember I could do that with max light tracer)

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Or you can clone the floor and give the clone a pale material and move it down a cm or so. The tell the black floor not to cast shadows or generate GI. Therefore, the pale floor will throw the light back up and provide bounced illumination.

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i thought my method would just eliminate the whole step of saving and reusing because the white material would be the GI and the black material be the one which is seen ...damn i lost

 

You know Im feeling a little under-appreciated as well. I think Andrews method was by for the inferior of all suggestions and I demand a re-test.

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Sorry, I should have preceded that with my usual disclaimer, "This is a kludge and probably not the efficient way to do it, but..." I figure Kippu's answer is probably the correct one. But Tommy's was also a great big kludgefest.

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Sorry, I should have preceded that with my usual disclaimer, "This is a kludge and probably not the efficient way to do it, but..." I figure Kippu's answer is probably the correct one. But Tommy's was also a great big kludgefest.

 

lol!

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