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Radiosity and surface geometry


Lightning
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Hi,

 

I have a problem with the radiosity solution in respect to the surface geometry.

I'm talking about one surface, a wall with an opening for example, which is made of separate geometries – instead of punching a hole in the wall I made it of separate extruded Plines.

The result is different lighting for each extrusion although they make one surface, and so it can be seen what the wall is made of.

Is there something I missed here, other than creating the wall of one object (like an AutoCAD block or booleans)?

 

Barak.

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Well... are you using solids? surfaces? in the model

 

a time ago i'd the same problem... since then i always try to model using single blocks... or convert the objects to a single block in viz...

 

that's the only solution i could find...

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Ahalan Vesahalan,

 

I linked Autocad ploylines drawn in plan view, and extruded them in Viz. I know that making one Autocad 2D block for each surface would solve the problem, but it's not alway convenient,and as I said, external corners between 2 walls will still be problematic.

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This is only an example of a general problem.

No, it's not one obejrct, the wall is made of different extrusions, between the windows and above and below each window.

Is there a way to change it into one object inside VIZ? will a boolean "ADD" will work? I didn't try but I don't think it will because the surface will remain devided into separate faces.

 

Of what I understand of Radiosity, I will have to change my modeling methods in any case...

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same problem here too -

 

filepush.asp?file=wall.jpg

 

ideally you want to weld or connect up as many verts as possible. yoo have big faces with smaller faces butting up against them and the end verts meet at different places.

 

you ideally want all verts meeting and joining.

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That's really the best thing to do!

Try to change your model to single blocks! Why don't you try to make a polyline for the wall in cad... and make the openings with the boolean tool in viz! I believe this will solve your problem :)

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Your wall modeling techniqeue is wrong from the start. and thats the main reason for the result you got. So, you are right about changing your methods.

However, you can try to weld verts as Strat sugested, or you could also play with regathering, which might render the whole wall flat.

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