Jump to content

Solid Colors (RGB values)


Aaron2004
 Share

Recommended Posts

Hello,

 

I have recently started working with gamma correction in my images along with VRAY sun. While my actual bitmapped textures are coming out OK, objects that are mapped only with color are being washed out. I have used VRAYcolor to fight this, while changing the RGB Multiplier from 1.0 to .6. This seems to help out...but if I do this to all my colors, it takes the contrast away from a 2 colors that are side by side.

 

Is there a way to fix this besides changing the actual RGB value of the color before rendering? I know what RBG value I need...and I hate to change it with trial and error in the renderer just because it's getting blown out.

 

Aaron

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...