Jump to content

3ds max bevel modifier


cheerioboy
 Share

Recommended Posts

has anyone else had this problem with extruding/beveling/shelling an editable spline and having it extrude/bevel/shell in an odd direction. this happens to me when I reuse splines especially for tile building. If the splines are rotates and adjusted I usually get undesirable results when trying to pull them up.

 

maybe there's a simpler way to fix this instead of just redoing all the spline work.

 

thanks

Link to comment
Share on other sites

way to fix....

 

If you have a spline that extudes to the side, and not top to bottom you can simply draw a spline that would extrude correctly, then attach the other spline to it...it will then extrude in the correct direction.

 

Right, bevel profile modifier, forgot.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...