cheerioboy Posted August 7, 2007 Share Posted August 7, 2007 has anyone else had this problem with extruding/beveling/shelling an editable spline and having it extrude/bevel/shell in an odd direction. this happens to me when I reuse splines especially for tile building. If the splines are rotates and adjusted I usually get undesirable results when trying to pull them up. maybe there's a simpler way to fix this instead of just redoing all the spline work. thanks Link to comment Share on other sites More sharing options...
JamesTaylor Posted August 7, 2007 Share Posted August 7, 2007 post a screen shot / render of the problematic results, it'll help us understand the issue better Link to comment Share on other sites More sharing options...
Mat@MDI-Digital Posted August 7, 2007 Share Posted August 7, 2007 way to fix.... If you have a spline that extudes to the side, and not top to bottom you can simply draw a spline that would extrude correctly, then attach the other spline to it...it will then extrude in the correct direction. Link to comment Share on other sites More sharing options...
Mister3d Posted August 7, 2007 Share Posted August 7, 2007 way to fix.... If you have a spline that extudes to the side, and not top to bottom you can simply draw a spline that would extrude correctly, then attach the other spline to it...it will then extrude in the correct direction. Right, bevel profile modifier, forgot. Link to comment Share on other sites More sharing options...
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