Q-Bix Posted August 7, 2007 Share Posted August 7, 2007 Hi All, My second attempt at an internal, its a set layout and its small. Im having a few problems with fisheye effect distorting things, but without a small focal length alot of the scene is missed. Also i have black areas, i.e. the Blind on the left and the wine rack in the kitchen. Im using vray sun and Vray lights in the window openings as the only light sources so far. What can i do to remove these? Im going to add some more clutter to the kitchen area and start texureing! Any crits would be appreciated. Q-Bix Link to comment Share on other sites More sharing options...
wodewil Posted August 7, 2007 Share Posted August 7, 2007 Hj Q-Bix Nice modeling. This picture remind me Mr Bean "do it yourself" paint job! BUM! and everything is white! See You Link to comment Share on other sites More sharing options...
Stephen Thomas Posted August 7, 2007 Share Posted August 7, 2007 Hi All, My second attempt at an internal, its a set layout and its small. Im having a few problems with fisheye effect distorting things, but without a small focal length alot of the scene is missed. Also i have black areas, i.e. the Blind on the left and the wine rack in the kitchen. Im using vray sun and Vray lights in the window openings as the only light sources so far. What can i do to remove these? Im going to add some more clutter to the kitchen area and start texureing! Any crits would be appreciated. Q-Bix The 'black areas' are what I usually refer to as 'shadows'. To remove them I generally turn on the light. Seriously though, I think the scene is shaping up very well. Love the stairs! A couple of things to get you started.. I think the pendant lights look a little mean for such a big space, and the cooker hood needs to be raised a good bit higher. In fact, the whole kitchen looks a bit too traditional. Maybe look at some references for this type of apartment, something a bit more modern I think. Link to comment Share on other sites More sharing options...
Q-Bix Posted August 7, 2007 Author Share Posted August 7, 2007 The 'black areas' are what I usually refer to as 'shadows'. To remove them I generally turn on the light. Seriously though, I think the scene is shaping up very well. Love the stairs! A couple of things to get you started.. I think the pendant lights look a little mean for such a big space, and the cooker hood needs to be raised a good bit higher. In fact, the whole kitchen looks a bit too traditional. Maybe look at some references for this type of apartment, something a bit more modern I think. Shadows?! :roll: Well i kind of knew that, are you sugesting i will NEED some kind of artifical light to finish the scene? i was hoping to get a away with just the Vray Sun. Im hoping the materials in the kitchen will help to modernise it. Stainless steel worktop, stainless and glass extractor and maybe some kind old laminate finish to the cupboards /draws. As for the lights, when you say mean, do you 'mean' as in sparce, i.e. not enough? or are you refering to the style? Thanks for the comments keep em comming. Q-Bix. Link to comment Share on other sites More sharing options...
D.B. Posted August 7, 2007 Share Posted August 7, 2007 Maybe.....you could square the camera with the back of the room a little bit...move the camera a bit to the right and down , and get rid of some of the distracting distortion at the lower right?..(you may have to use some camera correction to keep the verts vert).... Try opening the blinds on the left window up as far as they could go in real life...this may give a bit more vertical space on the left side of your composition as well..... The rest of it looks very good to me! Link to comment Share on other sites More sharing options...
Stephen Thomas Posted August 7, 2007 Share Posted August 7, 2007 Okay, I was just stating the obvious as I didn't really get what your problem was with these areas. I think the lighting and the camera angle are spot on. I must admit I usually stay away from a square-on single point perspective as suggested above. A slight two-point perspective as you have here, gives a more relaxed feel which suits the scene in this case. As for the lights I just thought they looked a little small for a double height space. Maybe different fittings for the kitchen and living space too? Your call. Look forward to seeing it shape up! Link to comment Share on other sites More sharing options...
D.B. Posted August 7, 2007 Share Posted August 7, 2007 Sorry if I came across as suggesting a pure 2 point perspective above, I don't think much of that viewpoint either...but was only suggesting a very,very slight camera movement that would help with the distortion problems you are having. I't's difficult with wide angle shots. Link to comment Share on other sites More sharing options...
Q-Bix Posted August 8, 2007 Author Share Posted August 8, 2007 Ok, thanks for your sugesstions so far. I will updated today and post more later. Link to comment Share on other sites More sharing options...
Q-Bix Posted August 8, 2007 Author Share Posted August 8, 2007 Ok, Here goes.... Ive taken some comments on board and i think its definatley and improvment. Ive started to add some texture, obviously not finshed yet. Further comments? Link to comment Share on other sites More sharing options...
innerdream Posted August 9, 2007 Share Posted August 9, 2007 It's rockin. Link to comment Share on other sites More sharing options...
Q-Bix Posted August 9, 2007 Author Share Posted August 9, 2007 Further update........ What can i do to push this to the next level? Link to comment Share on other sites More sharing options...
STRAT Posted August 9, 2007 Share Posted August 9, 2007 you could add a bit more contrast to the general lighting atmosphere, and lessen the AO somewhat. comming on nicely Link to comment Share on other sites More sharing options...
Q-Bix Posted August 9, 2007 Author Share Posted August 9, 2007 I might be being a little thick but, AO? Funny i just had the 'needs contrast' comment from another WIP forum! lol Any ideas to improve it? Link to comment Share on other sites More sharing options...
innerdream Posted August 9, 2007 Share Posted August 9, 2007 Lookin pretty good. I think your bump maps on the wood are too heavy and the lighting is getting a little on the flat side. Are you using interior lights with the outside light? The materials are what is keeping it from going up to the next level imo. AO is Ambient Occlusion, a quick form of Global Illumination. Link to comment Share on other sites More sharing options...
Q-Bix Posted August 9, 2007 Author Share Posted August 9, 2007 No, there are no artificial lights....Yet. I was hoping to get away without?! Guess internal lighting is the next step.... Link to comment Share on other sites More sharing options...
Stephen Thomas Posted August 9, 2007 Share Posted August 9, 2007 Further update........ What can i do to push this to the next level? Looks promising! I think the camera angle looks a little unsettling. Personally I wouldn't have the camera target pointing at the floor, try just horizontal or looking up (with camera correction) to exaggerate the height of the space. Either way I would like to see the full extent of the back wall. I would also drop the camera down to nearer seating height rather than standing, as if sat on the sofa opposite perhaps, looking up into the space. Is the sofa meant to be leather? If so I would start off with black diffuse, noise map in bump and reflection slots (reduce scale to around 0.5). Then play around with the strength of the maps and overall reflection level. Good work so far! Link to comment Share on other sites More sharing options...
innerdream Posted August 9, 2007 Share Posted August 9, 2007 No, there are no artificial lights....Yet. I was hoping to get away without?! Guess internal lighting is the next step.... I wouldn't put any in. The AO comment I think refers to the fact that the illumination is starting to get flat looking. Link to comment Share on other sites More sharing options...
Tommy L Posted August 9, 2007 Share Posted August 9, 2007 Do you need the risers on the spiral stair? I would be tempted to leave them open. And I think your floor and your kitchen are a bit too shiny. The pendent lamp in the foreground and the shiny things on the table seem a little distracting as well. Maybe lose the light and change the objects. Coming on well though! Link to comment Share on other sites More sharing options...
Q-Bix Posted August 9, 2007 Author Share Posted August 9, 2007 Lookin pretty good. I think your bump maps on the wood are too heavy and the lighting is getting a little on the flat side. Are you using interior lights with the outside light? The materials are what is keeping it from going up to the next level imo. AO is Ambient Occlusion, a quick form of Global Illumination. Ahh, im using vray dirt on the walls/ceiling at the moment...maybe that is giving the ambient occlusion problem? Ill put some more effort into textures and camera angle.... Dan. Link to comment Share on other sites More sharing options...
STRAT Posted August 9, 2007 Share Posted August 9, 2007 Ahh, im using vray dirt on the walls/ceiling at the moment...maybe that is giving the ambient occlusion problem? Dan. i would say so. try it without. or at least turned right down. Link to comment Share on other sites More sharing options...
Q-Bix Posted August 12, 2007 Author Share Posted August 12, 2007 Further update.... im re-rendering with the kitchen in a more fitting colour, that blue doesnt work. Thoughts? Link to comment Share on other sites More sharing options...
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