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Internal Appartment WIP


Q-Bix
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Hi All,

 

My second attempt at an internal, its a set layout and its small. Im having a few problems with fisheye effect distorting things, but without a small focal length alot of the scene is missed.

 

Also i have black areas, i.e. the Blind on the left and the wine rack in the kitchen. Im using vray sun and Vray lights in the window openings as the only light sources so far. What can i do to remove these?

 

Im going to add some more clutter to the kitchen area and start texureing!

 

Any crits would be appreciated.

 

Q-Bix

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Hi All,

 

My second attempt at an internal, its a set layout and its small. Im having a few problems with fisheye effect distorting things, but without a small focal length alot of the scene is missed.

 

Also i have black areas, i.e. the Blind on the left and the wine rack in the kitchen. Im using vray sun and Vray lights in the window openings as the only light sources so far. What can i do to remove these?

 

Im going to add some more clutter to the kitchen area and start texureing!

 

Any crits would be appreciated.

 

Q-Bix

 

The 'black areas' are what I usually refer to as 'shadows'. To remove them I generally turn on the light. :)

 

Seriously though, I think the scene is shaping up very well. Love the stairs! A couple of things to get you started.. I think the pendant lights look a little mean for such a big space, and the cooker hood needs to be raised a good bit higher. In fact, the whole kitchen looks a bit too traditional. Maybe look at some references for this type of apartment, something a bit more modern I think.

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The 'black areas' are what I usually refer to as 'shadows'. To remove them I generally turn on the light. :)

 

Seriously though, I think the scene is shaping up very well. Love the stairs! A couple of things to get you started.. I think the pendant lights look a little mean for such a big space, and the cooker hood needs to be raised a good bit higher. In fact, the whole kitchen looks a bit too traditional. Maybe look at some references for this type of apartment, something a bit more modern I think.

 

 

Shadows?! :roll: Well i kind of knew that, are you sugesting i will NEED some kind of artifical light to finish the scene? i was hoping to get a away with just the Vray Sun.

 

Im hoping the materials in the kitchen will help to modernise it. Stainless steel worktop, stainless and glass extractor and maybe some kind old laminate finish to the cupboards /draws.

 

As for the lights, when you say mean, do you 'mean' as in sparce, i.e. not enough? or are you refering to the style?

 

Thanks for the comments keep em comming.

 

Q-Bix.

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Maybe.....you could square the camera with the back of the room a little bit...move the camera a bit to the right and down , and get rid of some of the distracting distortion at the lower right?..(you may have to use some camera correction to keep the verts vert).... Try opening the blinds on the left window up as far as they could go in real life...this may give a bit more vertical space on the left side of your composition as well..... The rest of it looks very good to me!

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Okay, I was just stating the obvious as I didn't really get what your problem was with these areas. I think the lighting and the camera angle are spot on. I must admit I usually stay away from a square-on single point perspective as suggested above. A slight two-point perspective as you have here, gives a more relaxed feel which suits the scene in this case.

 

As for the lights I just thought they looked a little small for a double height space. Maybe different fittings for the kitchen and living space too? Your call.

 

Look forward to seeing it shape up!

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Sorry if I came across as suggesting a pure 2 point perspective above, I don't think much of that viewpoint either...but was only suggesting a very,very slight camera movement that would help with the distortion problems you are having. I't's difficult with wide angle shots.

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Lookin pretty good. I think your bump maps on the wood are too heavy and the lighting is getting a little on the flat side. Are you using interior lights with the outside light?

 

The materials are what is keeping it from going up to the next level imo.

 

AO is Ambient Occlusion, a quick form of Global Illumination.

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Further update........

 

What can i do to push this to the next level?

 

Looks promising!

 

I think the camera angle looks a little unsettling. Personally I wouldn't have the camera target pointing at the floor, try just horizontal or looking up (with camera correction) to exaggerate the height of the space. Either way I would like to see the full extent of the back wall. I would also drop the camera down to nearer seating height rather than standing, as if sat on the sofa opposite perhaps, looking up into the space.

 

Is the sofa meant to be leather? If so I would start off with black diffuse, noise map in bump and reflection slots (reduce scale to around 0.5). Then play around with the strength of the maps and overall reflection level.

 

Good work so far!

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Do you need the risers on the spiral stair? I would be tempted to leave them open. And I think your floor and your kitchen are a bit too shiny. The pendent lamp in the foreground and the shiny things on the table seem a little distracting as well. Maybe lose the light and change the objects.

Coming on well though!

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Lookin pretty good. I think your bump maps on the wood are too heavy and the lighting is getting a little on the flat side. Are you using interior lights with the outside light?

 

The materials are what is keeping it from going up to the next level imo.

 

AO is Ambient Occlusion, a quick form of Global Illumination.

 

 

Ahh, im using vray dirt on the walls/ceiling at the moment...maybe that is giving the ambient occlusion problem?

 

Ill put some more effort into textures and camera angle....

 

Dan.

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