tasi55 Posted August 8, 2007 Share Posted August 8, 2007 Hey there, Trying to create a render of a building which actually sits on the water. I have been given an image of the harbour at night but dont know where to start to make it a realisitic shot in terms or lighting and reflections in the water? Would I just do this in Photoshop? PLEASE HELP!!! Link to comment Share on other sites More sharing options...
deanomagino Posted August 8, 2007 Share Posted August 8, 2007 Im not a mental ray user but there is a water, reflective surface template within the arch design shader. if you go down to the bump there is ocean lume which designed for water scenes... you can control all the variables that there may for water such as wave ampllitude etc... i have this book which will answer your questions.. http://www.amazon.co.uk/Realistic-Architectural-Visualization-3ds-Mental/dp/0240809122 hope it helps... Link to comment Share on other sites More sharing options...
tasi55 Posted August 8, 2007 Author Share Posted August 8, 2007 Thanks for that, I will try that. Sorta tricky cos I have to layer it with an existing image of a city skyline and water. All of that comes with the photo. Thanks for your reply. Link to comment Share on other sites More sharing options...
Paul Twyman Posted August 8, 2007 Share Posted August 8, 2007 Hi there, Try using a matte/shadow material for your water object with a raytrace map in the reflection slot. Make sure Apply Atmosphere is checked and use the image you have been given in your environment it will had the scene reflection and shadows to the image when rendering. A little bit of editing in photoshop maybe needed as well but all the hard work should be done for you. Hope this helps Link to comment Share on other sites More sharing options...
chiquito Posted August 8, 2007 Share Posted August 8, 2007 I agree the best way would be to use a matte. If it doesnt work out, just render your night shot, and photoshop it. make two copys of your rendered image (render an alpha layer of your image from max) one you will use for a soft light adjunsting contast and brightness, set the layer type to something that melts to your water, the other you will use to fine tune the reflection, control color levels, glows etc. mange both opacity levels, it should work fine. Link to comment Share on other sites More sharing options...
Tommy L Posted August 8, 2007 Share Posted August 8, 2007 OOoooooh you lucky devil, that sounds like a GREAT project. Could you show us the photograph? Practical advise would be much easier to give... Link to comment Share on other sites More sharing options...
ipxstudios Posted August 9, 2007 Share Posted August 9, 2007 Render the building out and save as a PNG file. Bring it into photoshop and composite into the photo. Make a copy of it and flip vertically using the tranform controls. Add opacity and use the Ripple filter. Use the erase tool at 30% and gently scrub out some of the edges at the bottom of the image just to make it look like it fades away. Link to comment Share on other sites More sharing options...
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