louis.cho Posted August 8, 2007 Share Posted August 8, 2007 I am currently in testing some renders settings for my animation. It's a 600 frame anim at 720x350. I made theses tests and here the result FG low, aa 4-16 --- 6m28 FG low, aa 1-16 --- 6m15 FG Draft, aa 1-16 --- 4m35 FG low, aa 1/64-1/64 ---2m12 ---write FG FG low, aa 4-16 --- 6m36 --- Read FG FG low, aa 1-16 --- 6m32 --- Read FG FG Draft, aa 1-16 --- --- Read FG map low settings is it correct? The result is very very similar between all renders. My conclusion is that Fg draft and aa at 1-16 will be very good. 4min35 per frame. Any idea? Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 8, 2007 Share Posted August 8, 2007 If you are using the proper workflow of freezing the FG the it will have little to no effect on the final rendertime regardless of Low or Draft. AA will have a great effect. 1,16 is fine for stills but too low for animations especially if there is alot of fine detail. 4,16 is better. I am doing an animation right now and have found that FG setting even lower than draft work better than low. I also use AO to bring out the detail Here is a frame of the animation JHV Link to comment Share on other sites More sharing options...
louis.cho Posted August 9, 2007 Author Share Posted August 9, 2007 So I will make some test with settings lower than draft for FG and keep it to 4/16. How can I use the AO in a animation render? I never did that before. Thanks Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 9, 2007 Share Posted August 9, 2007 Absolutly, in fact if you are going the low FG route then Ao in essential I am using these settings Density 0.2 FG rays 400 (can be less) Interpolate 100 Bounces 3 Trace depth 30 This is giving me a nice clean FG that render quickly for a very detailed scene. The colour bleed is more a colour wash and the AO brings out the shadow detail. There is no crawling or blochyness. The animation starts outside and moving inside, walking down a long mall. My lighting rig isnt normal though. I am using Output shaders (self illumination) to light the interior and the MRsun and Skt system. There are also a few omnis to highlight important areas. So in all there are only 10 lights. JHV Link to comment Share on other sites More sharing options...
louis.cho Posted August 9, 2007 Author Share Posted August 9, 2007 Ok, it's seems to be a good pipeline, I must give a try. Correct me if I am wrong but what I know about AO(from still images) is that it's a completly different render pass. So I must re-render all the frames with the material overdrive with the AO in it? Is there another way? Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 9, 2007 Share Posted August 9, 2007 If you are using the Arch&Design materials (which is a must with Max9) then AO is built in If you are using standard materials then use a Oren-neylar blinn shader with the AO droped into the diffuse level slot. JHV Link to comment Share on other sites More sharing options...
louis.cho Posted August 10, 2007 Author Share Posted August 10, 2007 just to clarify: when you say 'AO is Built in', do you mean that you don't need to make 2 render pass anymore? If no, what I understand is that I need to make another render with an AO material and mix this render in a software like combustion, no? thanks Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 10, 2007 Share Posted August 10, 2007 I mean that if you look under the Special Effects tab of a Arch&Design material you will see Abient Occlusion with settings. So no need to render a separate pass for AO Might I suggest you take some time and read the manual with regards to the A&D shader. It will give you a fuller explination JHV Link to comment Share on other sites More sharing options...
louis.cho Posted August 10, 2007 Author Share Posted August 10, 2007 yeah, you are right. Thanks anyway for those infos, I didn't know about the built in AO of MR 3.5, this helps very much. I will also read the manual. thanks Link to comment Share on other sites More sharing options...
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