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glass reflecting sky


Luigi ascione
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Hi all

I have posted few question about a model i am

working on and my problem is to get a good and realistic looking glass of this tall building in the scene.I have tried to play around with various

enviroment option available in material editor and texture sky but seems that nothing works.

Any suggestion? It will be an animation so i

cannot fake the reflection in photoshop.

Any suggestion really appreciated.

thanks

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good reflections is based on the environment.

To speed up rendertime, you could use a falloff map, with reflections and environment.

 

The use of HRDI these days is the best option, than using reflections. But it requires you to understand it thoroughly.

 

Good luck.

 

Greg

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