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i get transparent renderings


whale
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lately on my recent job, i did the 3d of a building and i noticed that if u looked closely u would see the background which i used.... i dont know wats the cause of this,,,.. maybe its becos of vray which i used

 

3dmax+vray

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You added glossy reflections to your walls, as the background enviroment is set for reflections they are reflecting on your walls on the same place where the backroung images itself is.

So, it looks like "transparent", even it is not.

Make some plane for reflections behind your cam or add some other map for reflections, or check some map/color for overriding reflections in env slot of VRsettings.

Good luck!

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you are using too many reflective materials, check out if these are really appropriate/required...as a result the reflection on these element just run straight through to the background.

 

get your lighting looking good and render with the backgroung turned off..., with vray enable overide environment colour and you can have the max backround colour set to black( this helps with alpha issues in Pshop)

 

save out the final image as a *.tga file and composite your background and image together in photoshop are equivelent software.

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its either a glossy reflection issue as mentioned before or just that u forgot to use vray's enviroment override which causes the gi calculation to emit light according to the picture in the enviroment slot.

 

remember in vray the gi is affected by the enviroments colour so if u place a picture there it will emit light accordingly.

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