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Color Bleeding


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use a radiosity override material with your grass material as sub-material,and tweak the settings for color bleeding.

This override has to be used in all of your materials if you want to get a decent radiosity solution, with real-world values for reflectance.

 

regards

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from what i have been told by the guys at VIZ, the radiosity distributes the accurate color bleeding. the problem is that your eye (and mind of course) will correct for much of the color bleeding that occurs in the real world.

 

oddly enough, i actually find that to be mostly true. try an take an objective look at the space around you. are the white painted walls really white? typically no - they are saturated with color from the lights or the surfaces around it. they'll be slightly blue, slightly yellow, etc - but in your mind you know its white, therefore you tell your eye that you are seeing white. but, if you tried to render your scene like that - they client would go crazy ... 'that wall is painted white - why doesn't it LOOK white!?!'

 

in short, that's why the default is NOT to have the color bleeding variable reduced.

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