Dabbsy Posted August 15, 2007 Share Posted August 15, 2007 Hello all I am having a bit of an issue rendering in Vray. I have modelled the scene in sketchup (not by choice..my company only has one license and Someone was using it) and I have imported it as a 3ds into Viz 8. Some faces within the render apear to be rendering as if they have more then 1 face (are they called artifacts?). I have checked this and have even completely recreated the faces. 1 way by tracing around the shape and the other by creating a shape by border. Image attached. Does anyone know of any reason the following happens and any way around it. Thanks in advance Dabbsy:confused: Link to comment Share on other sites More sharing options...
Victor Erthal Posted August 15, 2007 Share Posted August 15, 2007 try to look for coplanar faces with the normals flipped. Also, try to add a smooth modifier to the objects, with "auto smooth" checked and a value of 30. that might help Link to comment Share on other sites More sharing options...
P.R.S. Sivakumar . Posted August 15, 2007 Share Posted August 15, 2007 Have a search in the Sketchup Pro forums. It will give you lot of anwers to your problems. At the moment I do not have the links. Here is a link to a thread from PushPullbar2 forum http://www.pushpullbar.com/forums/showthread.php?t=5178 Hope you find it useful Link to comment Share on other sites More sharing options...
alfienoakes Posted August 15, 2007 Share Posted August 15, 2007 What are your import settings? You get the same effect if you import a CAD file into Viz, and on the import settings have "autosmooth" checked.. Link to comment Share on other sites More sharing options...
jophus14 Posted August 15, 2007 Share Posted August 15, 2007 Make sure your faces are flipped correctly and try to give the plane a slight thickness prior to exporting out of SU. Link to comment Share on other sites More sharing options...
Dabbsy Posted August 15, 2007 Author Share Posted August 15, 2007 Thanks for all your advice. I tried all your suggestion but unfortunately did not halp with my issue. I actually found that by extruding the faces which were causing a problem and then using the top face as the ground plane removed the problem. Cheers Dabbsy Link to comment Share on other sites More sharing options...
Joseph Petrino Posted August 16, 2007 Share Posted August 16, 2007 If I'm reading your problem correctly it sounds like you have coplaner faces. Set your secondary ray bias (in the v-ray global switches) to greater than 0. Usually .001 or .002 will suffice. This will very often solve the problem without having to correct the geometry. Link to comment Share on other sites More sharing options...
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