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Bathroom


djohnson129
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Hello,

 

Just working a bathroom I made up. I'm learning rendering and applying materials still so any help would be nice.

 

First question, the mirror has some crazy splotch when I use GI. The one render with the mirror looking properly was without GI. Does anyone know why that happens?

 

Second question, there's two renders without FG to show two different photon setups. Which is more correct? How big should the photons be?

 

All the materials are quickies that I applied last night; I just upgraded to Max 9. I used the Arch and Design Shader for everything and just used the presets and changed some colors. I'll play with them more when I have time.

 

Any help would be appreciated ;D

 

-David

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David,

read your other post too. The previous renders in blue were better.

 

I am taking liberties here because you said "any help will be nice". :D

 

The lack of shadows here is a problem- one can't tie down the objects to their environment. The lighting too does not have an identifiable source(s). Also it's too washed out and flat. Maybe that's because of GI settings but it definitely needs breaks. In this interior scene i think a moodier lighting with washes of light and shadows as breaks would bring in a great noir look.

 

You talked about photorealism in the other thread. I think "realism" is too wide to define, but believability would definitely demand elements other than GI/FG. In fact the bigger studios who make the big hollywood films don't yet use GI because it is too expensive render time wise.

 

Detailing in models, texturing (here right size/tile plays a crucial role), and lighting design can have a dramatic impact.

 

Sorry for the digression. WRT GI, you need the bigger photon radius. You also need many more photons. You should be able to get a non-blobby/splotchy look even without FG. You may have to bring down your energy levels depending on the results you get. Only the minutest artifacts that remain should be removed with FG.

 

I don't know what causes the mirror problem. I don't think I can look into the scene because I don't have max9. But give it a shot with many more photons and see what happens.

Best of luck.

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erm i'd agree with the above, personally with interiors i don't use GI, i like to use just FG, it gets me the results i want

 

If you want to post your scene i would gladly see what i can do to help you improve but i think that shadows are one of the most important parts of a 3d scene, without shadows we can not define the relative position of an object within a scene.

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