Jump to content

Blotchy Vray lights


Ky Lane
 Share

Recommended Posts

I actually think it was because it was passing through the slats in the window/doors - I excluded them, and it renders smooth now. Its a pretty diffused light source anyway, so that worked fine :)

 

Odd though, didnt think it was a particularly difficult thing for the renderer to calculate, and got those weird results... but, I guess its fudged for now :)

Link to comment
Share on other sites

That's a raytracing artefact - it happens whenever there is an object that is too close to a ray-tracing light. Those blotches are from your shadow rays. There are a few work-arounds, one is to exclude (as you did), or render those shadows as a separate pass and comp later. You ca also rednder those shadows as a high-res depth-map and then bake the shadows. Another method is to place some geometry further away from the light to cast the shadows, and set it to cast shadows only (not sure what the VRay setting is, Maya uses "Primary visibility" in the objects render stats). Once that's all set, look through the Light in question, ans align the casting geometry accordingly. Last method - move the light back a bit and up the intensity.

 

HTH,

 

S

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...