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Realistic Glass Material using default scanline renderer


rishmantrijo
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you can use the "Glass Clear" material that comes with the Max libraries (Raytraced 01) OR you can check ted boardman's tutorial about Architectural Glass here in cg architect.(Resources>Feauterd articles>Ted Boardman)

 

Eduardo

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Thanks Eduardo! it helped me a lot of easily finding the material that i need in my projects. & 1 more thing is it possible of using a material that comes from mental ray render engine & adopt it & use in vray renderer or vice versa? Is there a possibility of doing so? 'coz i tried using a mental ray glass material & render it in vray, it dosnt work.. Any solutions?

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