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office interior: first try on GI


nisus
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Hi all,

 

Here are some images from my very first GI/viz-test back in april 2002 on a simple model from our office, made by a collegue of mine.

Rendering times were (very) high - regathering - so we haven't incorporated radiosity in our daily workflow (yet?).

 

Materials are not really worked-through, just rather basic. As are the models in fact.

 

Anyway... what do you think of it?

 

AMS_0002_zw.jpg

 

AMS_0001_zw.jpg

 

AMS_0003_zw.jpg

 

AMS_0004_zw.jpg

 

rgds

 

nisus

 

(ps: damn blown-out walls around the windows)

 

[ December 09, 2002, 03:23 PM: Message edited by: nisus ]

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Compared to Neoscapes office this is a large townhall ;) Its seams to be a problematic region where the columns meet the ceiling, there is none of those pictures correct in any way. And i miss the contact shadow of the furniture. How about the rendertimes ?

 

ingO

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nice pics. perhaps some optomisation is needed to speed up render times? only i use GI in my tight dead line work flo as course these days.

 

how long did they each take? C4D would prolly have taken 20-30 mins each for those. i suspect viz 4 could do it that fast too.

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from the looks of the image, it seems that you have regathering turned on.

 

if so, and if used the default settings, that will be the main cause for such a long rendering time. start with both settings at 15. lower the filter radius to sharpen the indirect shadowing, and increase the rays per sample to get rid of the splotchiness (some of which is apparent on the ceiling of your images).

 

images do look good, though.

 

hope that speeds it up.

 

sean

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