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Standard curb with handicap ramp


Michael Emo
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Hey guys. I'm trying to model a standard curb with handicap ramp. Any ideas or tutorials out there on doing this? I tried using LOFT with different sections but that doesn't seem to work, although I'm sure it's user error :D

 

Also, what is your prefered method for adding the score lines in concrete for a sidewalk? Do you add them into the map for the concrete?

 

Thanks!

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Hey guys. I'm trying to model a standard curb with handicap ramp. Any ideas or tutorials out there on doing this? I tried using LOFT with different sections but that doesn't seem to work, although I'm sure it's user error :D

 

Also, what is your prefered method for adding the score lines in concrete for a sidewalk? Do you add them into the map for the concrete?

 

Thanks!

 

It's tough. I've done it with lofts before but it can be a pain. If it's from far enough away I've used booleans before, but more often then not I just leave them out and see if anyone cares to have them in. Usually no one does.

 

For the seams, I always put that in the texture.

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Thanks Brian! I agree in that it's definitely tough to do it with any accuracy. It seems like such a simple object too!

 

I can't even get it close though, so hopefully somone can show me the real way of doing this. Seems to it will be a perfect object for a library too since it's such a common object in street scenes. I'm still googling for tutorials. The loft tool is more complicated than I initially thought.

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Ahh I see what you mean mate. Well when I do those things I draw the outline of the pavement, where I go around the outside of the disabled ramp with a spline. I then draw the ramp as a spline. I then extrude these (usually for me 150mm) then make them an editable mesh and do the levels by manipulating the vertex's. Then for the curb I just draw a line round the the pavement/ramp and then draw the shape of the curb and loft it using the line as the path. So if you have done the level of the ramp to ramp down and then draw a line over this and the pavement the curb will dip down.

 

Hope that makes sense if not contact me on msn or email and I'll try and give u a model of what I mean.

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Thanks Brian! I agree in that it's definitely tough to do it with any accuracy. It seems like such a simple object too!

 

I can't even get it close though, so hopefully somone can show me the real way of doing this. Seems to it will be a perfect object for a library too since it's such a common object in street scenes. I'm still googling for tutorials. The loft tool is more complicated than I initially thought.

 

Michael, why not try this approach (I use Maya, so the terminology won't match, but workflow should be similar).

 

1. Trace the curb curve (I just made a circle and cut it), create the profile for the curb, using NURBS, extrude the profile along the arc.

 

2. Convert the new NURBS surface to polys. Add your bevels etc. Select the edges on the curb that would join to the "footpath" and extrude those edges to formm tthe path.

 

3. To form the ramp, grab the vertices that need to be lowered and lower them. Split the faces to form the tri's. Soften the edges to make it look smooth.

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