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Artlantis R and S


lucho
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  • 4 months later...
  • 6 months later...

Hi Jon maybe this reply comes late, but indeed, Max has a superior quality. I work with artlantis S too, and now with version 2, i want to say you that the software has made very good improvements, basically with lightning, this made a very big difference between 4.5 and 1.2 versions, so i think in the future artlantis is going to be a better renderer, i use artlantis because is extremely easy to use, and my clients are very satisfied with the work, not all in this 3d life is just photorealistic images, another think i like artlantis is the fast renderer engine that it has.

i hope to see here your images Jon

best regards

Lucho

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I don't use the new version of Artlantis yet, but I've looked at the demo version.

 

The cloud generator is good! - But I think Abvent should have made a grass generator too. I really struggle with the grass.

 

I haven't got time to check that out yet, but is there improvements with reflections and speculars?

 

I also find it hard to do interior perspectives when the client wants the quality they've seen done in the big visualisation projects out there. Obviously not rendered with Artlantis.

 

What should one do if they want photorealism? Ultimately, thats what the client wants.

 

I'm open for suggestions on how (in Artlantis) to do nice window reflections

based on the background or how to do nice grass.

 

I've attached two pieces that I've done.

Nora.jpg

 

Svalen.jpg

Edited by chroma
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Hi Jon

Nice work! the first image looks really nice, about the second image the house has a good architecture, perhaps is so white to me.

have you tried the cristal fresnel??, its enhance the image because the reflects dont look flat, in the real life reflects are a little moved.

Yes, you are right, the grass is a problem to me too, i think there could be in the future a grass tool, because always it looks flat in artlantis.

I put an image here to see how works cristal fresnel, can you see the reflect? is not flat, this enhance the image, what do you think?

 

Lucho

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Thank you for your comments.

 

Your attached picture:

I see that this reflection causes more depth. Yes, an important enhancement. I also think that there is room for enhancements on the rest of the window. If the entire glass has a depth in its reflection like on the right side, the picture would have been much better, i think.

 

Do you mean fresnel glass, or is there a new shader in Art 2 that is named cristal fresnel?

 

Did you use x-y distortion on it or did you change any other of the regular parameters?

Edited by chroma
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Hi Jon

i mean fresnel glass, sorry the translation in spanish is cristal fresnel jejeje, you are right if probably you extend the effect to all the window it takes depth, at the image i used the automatic detection of glass panels at the material menu (it comes since version 1.2), i didnt use the xy distortion, i changed the flatness of the window and the size of distorsion of the glass panel.

I really like the effect of color of the dark glass in your first render, how did you make it?

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Hey!

 

I'm about to get the new Artlantis version at work, so I'll probably be focusing more on good reflections then. I will attach new pictures when this happens. Believe it or not, I've got good expectations about this update :)

 

I used fresnel glass with reflections and a blue color mix. I also did a hightlight blur in photoshop, but that's not affecting the window panes.

 

If you wonder where I got the tree in the front, it's from the LANDSCAPING ENTOURAGE CDs at realworldimagery.

I find them very useful sometimes.

 

Have you got some more pictures, maybe in the gallery?

And are you using Artlantis Studio 2.0 today?

 

Jon

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Hi Jon

The people of Abvent has posted some of my work at this page: http://www.artlantis.com

If you search at the gallery you can see some renders of me, its opportunity that you could put your images there!

I am working with version 1.2.6 , it would be interesting to see some of your renders made with 2.0 i hope notices soon

Another thing, perhaps we can start here a forum of artlantis what do you think?

Lucho

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I will try to get some of my pictures out on the artlantis page soon.

Got the upgrade to Artlantis Studio 2 today, and below is my first render. I did some post in photoshop.

 

I'll just provide a link this time, avoiding spamming the thread with big pictures.

http://www.bluepaperproject.com/artlantis/test.jpg

 

 

My opinion is that it's much easier to achieve good specular lights and reflections now. Everything gets smoother, and the shadows makes more depth.

 

Let's keep this thread for Artlantis posts, I think it would be healthy to expand Artlantis out from the Artlantis site too.

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Very nice image Jon, i like it really a lot, the smoothness of the lights are great, did you use neon glass for the window?, and how you get the shiness of the floor?, have you put PS grain in the image?, another thing i like the metal effect of the furniture, i think is an image to be enhnced yet.

Another thing, is a good idea expand Artlantis, there are a wrong opinion about this software, (in this forum) if we show good images here, perhaps the community could change that opinions.

Nice work Jon!! show us more

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The version number is of course 2.0.3, not 2.0.6 as written on the last picture. I used neon glass for the window, and I used specular/shininess (value about 50/100) and reflection (value about 15/100). Yes, grain was added in photoshop. I think that the shininess is too strong on this picture.

 

If artlantis had a grass generator in some kind, i think many of the skeptic users in here would have to accept competition from Artlantis people.

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Perhaps a bit strong to me, but i like the effect, i want to show you an image made with artlantis 4.5, an old image that i did about three years ago, the image shows a nice window effect, and a work with grass, the two themes that we have been talking about, what do you think?

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Hi Jon

I need some help, i am working with 3d objects, i want to import 3d objects to artlantis object catalog , but i dont remember the process to make it, i remember i have to convert it to an .aof archive, but i dont remember the complete process if you can help me i really will apreciate it, thanks

Lucho

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Hey again. Apologize for not answering you before now.

To the picture: Did you use an image for the reflection, or did you use a foreground?

How did you compose the grass? Yes, you have to convert your 3d objects to .aof files. If you are using an object format that is supported by Artlantis, just open it from the file menu->open file ... and then file->export object. That should do it. Then you could drag/drop the file(s) from the file browser into the catalogue in artlantis. Drop them between some other already added 3d objects, I've experienced problems with dragging them into empty "directories". Did that help?

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Hi Jon

the question about aof objects was solved, no problem.

About the last image i sent is a picture used in fron to the house, (a good trick;), and the grass is just a texture.

Your last image has potencial, i like the carpet's texture, how did you made it?, perhaps the pictures at the wall are small, i will put some pictures bigger, and i think the terrace could be the shot of your image try to work the inside and the outside differently to create some interest in the image, i hope the ideas will serve you.

i hope to see the image enhanced

see you soon

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Hi

 

Chroma - the interior in post #10 looks nice! (Window maeby a little bright)

 

How did you make the glass transmitting light and transparent at the same time?

The attached image is made with AR 2.0.2. and I tryed to make the glass transmitting and transparent without luck so I made the background white and the sun strong!

 

I've been playing around with Artlantis after trying many different renders. I really like that the "stand alone" possibilities now that I use different programs AutoCad Architecture, Sketchup for modeling, and also to be able to update the model in Artlantis if the model is changed.

 

The quality of the output seems a little behind the big renders e.g. Vray, but the setup and render is really fast. Hope that the quality gets better in near future.

Edited by ARK
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  • 2 weeks later...

Hi David,

Artlantis is a nice renderer, now it looks better than other previous versions, your image has a nice look, i don't see the transparency in Jon's image, i think (perhaps he could explain it better) that the image has neon effect, you have to play with transparency to create something similar, i repeat your work looks nice.

Lucho

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Thanks Lucho

 

The reason I believe that the window in Jon's image is transparent is because the direct sunlight hits the floor/sofa.

 

I can't figure out how to make the direct light pass the glass when the glass is made transmitting (with the neon shader).

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  • 3 weeks later...

Hi... I'm a Artlantis user..

I need to make a photo render of my designed building on an empty background (alpha channel) without reflection the background scene/colours on the glasses surface.. Is that possible in artlantis?

 

My purpose is to advanced the site background photo fit in photoshop..

 

Thank u all..

Best regards,

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