mikedeerf Posted September 6, 2007 Share Posted September 6, 2007 I'm working on creating a set of NPR materials I can use for site plans at the sketch plan level. While running test renders on my sample scene (a single street clock object on a single shadow/matte plane), I'm finding that I can't get contour lines to work with the MR A&D material. It works fine with Standard, Architectural, and Mental Ray material types. Has anyone else encountered this problem? Am I just missing something obvious? Attached are two images - the first is a Mental Ray material with the contours I'm looking for. The second is an A&D material with the ambient occlusion I'd like to add. I'm just using the "Low" FG preset (0.4, 150, 30, 0 bounces, 5 trace depth). The lighting is a MR daylight system. The crashes happen after I click "enable" on the contours under the camera effects rollout. (i.e. I can render the 2nd image. Then I change absolutely nothing except clicking "enable," and Viz quits without warning during the next render attempt.) Link to comment Share on other sites More sharing options...
AJLynn Posted September 6, 2007 Share Posted September 6, 2007 That seems like an overly complicated way to do this. Why not: -Use the A&D material with the FG -Use Override Material to do an AO pass -Use Override Material to do a Contour pass -Composite in Photoshop But anyway, I just tried A&D+Contours in Viz08, by putting Simple Contour in the mental ray Connection of a few A&D shaders and doing a simple Sun+Sky+FG render with Contour turned on. It worked. See attached. Some of the materials have A&D AO. Maybe you could give more details to help replicate the problem? Link to comment Share on other sites More sharing options...
mikedeerf Posted September 7, 2007 Author Share Posted September 7, 2007 Well, I was just trying to cut out one extra step and avoid the Photoshop work. (Photoshop's always involved in a final product, but my thought was to have a faster workflow so we can start using 3D earlier in the project design process) Thanks for running that test; since you had success, I kept playing with the file at home. After a ton of experimenting, it appears the problem is the "fast interpolate" switch under "main material parameters">>Reflection rollout. That was turned on in whatever preset I had used as a starting point. When I turn it off, it works just fine. Weird. Thanks again Link to comment Share on other sites More sharing options...
mikedeerf Posted September 7, 2007 Author Share Posted September 7, 2007 Another thing I'm enjoying about doing it in one step is getting bump mapping and contour lines to interact with each other. I can't see how to have some materials suggest masonry and others be pure matte with a material override. I think I'd need a separate masonry contour pass and another non-masonry material pass, right? the attached pic gives an idea of what I'm trying to say (obviously I'm thinking for brick walls, but the clock is what I have handy) Link to comment Share on other sites More sharing options...
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