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How to get correct exposure on background through windows?


robkar97
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Hi,

 

I am doing an interior with large windows. It's a daylight scene so it's pretty bright. I've used:

- a daylight system (mr sun and mr sky)

- a few area lights indoors.

- Logarithmic exposure control

 

The backdrop is a 360 panorama (retusched in Photoshop) that is mapped on a cylinder (without top and bottom). I want to use geometry for the background because the view from the individual windows is vital to the client.

 

I've managed to setup the interior lighting ok, but the background is overexposed and washed out. I've already gone to object properties and deselected "generate gi" and "receive gi". The material is not self-illuminating, 0 specular level and black specular color. :confused:

 

Additionally, the alpha channel shows everything is opaque even though I hide the background and the windows are transparent :confused:

 

Sincerely,

Robert

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Did you try the multipliers on the sun and sky? With the mr system, you don't use the exterior daylight flag in this situation, so the sun and sky are blown out proportionally to the rest of the render. Same thing happens with a real camera. But you can crank down the level from 1 to 0.03-0.06 depending on the setup.

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Good ideas from all of you! I'll give it a try and post the result when I've come to a conclusion.

 

About HDRI - will it suffice to render to a .hdr? I have never used that before but am very curious to find out how they work - it seems like the right way to go.

 

Thanks everybody - this forum is really great.

 

Sincerely, Robert

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That was exactly my first thought! I have unchecked cast and receice shadows but it will still light up like crazy since the sun will wash it out (even if the multiplier is set to 0.03).

 

I can't find any Exclude-button on the mr sun... strange. This would have solved it I guess.

 

Robert

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Robert: I see that you use mental ray? I use Vray, I guess the process would be the same, just some name changes here and there.

make your scene, when happy, place a Vary light, go to modify and change the light type from plane to dome, that should be you ambient light, place a low number (0.2 multiplier, should vary depending on scene scale, etc and a color that matches your needs)

On the material editor, check diffuse from a material, go down and choose Vray HDRI, then browse for a HDRI image (pick one from internet if in need, dosch design has some samples), once you did this: you will click and drag the material type (over material diffuse, bump etc on the material editor on the right, it should read HDRI or something like that, so you click and drag that to the material sample, click the type of wraping you need and rotate to get the correct ilumination.

Then click and drag material (Hdri) to environment.

Last, place a direct light with Vray shadows on from the same orientarion as the Hrdi, as a main focus of light. This should let you export any type of channel, alpha, background, etc. I attach some images of the process, in case it was a little bit confusing, let me know if you need anything else.

Martin

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