studio2s Posted September 11, 2007 Share Posted September 11, 2007 Ok, another quick question. In my glass, I would like strong reflections, but darker reflections. This is a real world phenomenon that I can't seem to replicate. Is there a solution to this, or simply have less reflection? In a regular Max material, I would simply make the ambient color darker than the diffuse color to achieve this. And ideas? Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 12, 2007 Share Posted September 12, 2007 Set the A&D shader to be metal, the reflections will tint to the surface colour JHV Link to comment Share on other sites More sharing options...
studio2s Posted September 12, 2007 Author Share Posted September 12, 2007 NICE TRICK!! Thanks. Link to comment Share on other sites More sharing options...
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