hbryant Posted September 12, 2007 Share Posted September 12, 2007 I was talking with a friend about how to model a scene/project in the most efficient way and we both have different ideas. I was wondering how you would go about modeling a scene given that you are completely starting from scratch, no library of objects to assist you. Do you start with all general shapes that represent the objects and then go in and add details? So you set up the entire room with couches and tables and other objects all made from simple shapes like a couple of boxes or cylinders but at the correct scale. Then, once you have all the models setup and positioned correctly, you go in and make the couches and tables and lamps look more like the actual objects with all the details. Or, do you create each object in detail and then put the scene together? So you build the couch as you would want it to look in the end (minus any tweaks you decide to make later) instead of using a couple of boxes to represent it. Link to comment Share on other sites More sharing options...
jonblaze Posted September 12, 2007 Share Posted September 12, 2007 from what you are saying, it would be a massing model initally built to sort out composition and lighting. It is always better to do it that way if you have the time. There is no right or wrong way, it is the final image the client always cares about, only you know how much of your energy has gone into creating the scene. Link to comment Share on other sites More sharing options...
notamondayfan Posted September 12, 2007 Share Posted September 12, 2007 i always start low detail, and then build up upon that once im happy. no point in spending ages adding detail, to then change it. Link to comment Share on other sites More sharing options...
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