chow choppe Posted September 12, 2007 Share Posted September 12, 2007 Hi all This is for all my chinese friends I am trying to find out how much charges u take for making a complete exterior rendering say for a house of ground coverage 2500 sq ft and 2 floors. i need this information for my new project. Also what are the charges for an interior 3d rendering I want avearge rates , not like very big companies. somewhat similar to a small firm or a freelancer Thanks Link to comment Share on other sites More sharing options...
goupvision Posted September 12, 2007 Share Posted September 12, 2007 It will cost about US$200 for one front rendering. US$100 for an interior 3d rendering Prices may vary project to project, depending on the scale and complexity we guarantee best prices considering our quality work Hope we will have chance to work for your project www.goupvision.com goupvision@gmail.com Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted September 12, 2007 Share Posted September 12, 2007 It will cost about US$200 for one front rendering. US$100 for an interior 3d rendering Prices may vary project to project, depending on the scale and complexity we guarantee best prices considering our quality work Hope we will have chance to work for your project www.goupvision.com goupvision@gmail.com Rising the prices for some should be good idea, isnt it? Link to comment Share on other sites More sharing options...
bigroo Posted September 12, 2007 Share Posted September 12, 2007 It will cost about US$200 for one front rendering. How prices differ!! Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted September 12, 2007 Share Posted September 12, 2007 personally i always charge more for interiors...exteriors are relatively easier to do and render much faster...UNLESS it is one of those buildings in which you can see all the interior trough the glass curtains (like the farnsworth house, for example) Eduardo Link to comment Share on other sites More sharing options...
rotten42 Posted September 12, 2007 Share Posted September 12, 2007 It will cost about US$200 for one front rendering. US$100 for an interior 3d rendering Prices may vary project to project, depending on the scale and complexity we guarantee best prices considering our quality work Hope we will have chance to work for your project www.goupvision.com goupvision@gmail.com WOW...THAT'S CHEAP! Link to comment Share on other sites More sharing options...
djoshi Posted September 12, 2007 Share Posted September 12, 2007 personally i always charge more for interiors...exteriors are relatively easier to do and render much faster...UNLESS it is one of those buildings in which you can see all the interior trough the glass curtains (like the farnsworth house, for example) Eduardo Yes..you are right .. But usually client says that , they have less budget for interiors compared to exterior projects, so they pay less for interiors compared to exteriors. but as visualizer we know that interior has lot of work involved compared to exterior.. So.. what has to be done for these:confused:. Link to comment Share on other sites More sharing options...
1eo Posted September 12, 2007 Share Posted September 12, 2007 Yes..you are right .. But usually client says that , they have less budget for interiors compared to exterior projects, so they pay less for interiors compared to exteriors. but as visualizer we know that interior has lot of work involved compared to exterior.. So.. what has to be done for these:confused:. If they don't have the money for the interiors... then they won't be able to afford it I personally would not work "more for less", it just doesn't make sense. (You know that things are going bad when people in India are outsourcing to China) Link to comment Share on other sites More sharing options...
gfa2 Posted September 12, 2007 Share Posted September 12, 2007 I've heard of Indian call centers outsourcing work to Mexico because they are overloaded....double outsource, crazy stuff. Link to comment Share on other sites More sharing options...
Sawyer Posted September 12, 2007 Share Posted September 12, 2007 I heard that a few Indian companies were out sourcing to America because they were too busy. Link to comment Share on other sites More sharing options...
jucaro Posted September 12, 2007 Share Posted September 12, 2007 I heard that a few Indian companies were out sourcing to America because they were too busy. Who in turn outsource them to china? Link to comment Share on other sites More sharing options...
BrianKitts Posted September 12, 2007 Share Posted September 12, 2007 Who in turn outsource them to china? they'd have to, what firm in america could make a profit on a job that was originally contracted overseas for a hundred bucks? Heck we'd lose half the profits on the phone call just to set up the job! Link to comment Share on other sites More sharing options...
aaron-cds Posted September 12, 2007 Share Posted September 12, 2007 They're not all $200.00. I recently rendered an interior for a client where the design had changed. He showed me the rendering of the old interior design done by a Chinese company which was done for $4,000.00. Granted, it was infinitely better than the $200.00 renderings we see on this guys website, no offense intended. Sometimes you get what you pay for. Link to comment Share on other sites More sharing options...
Horhe Posted September 13, 2007 Share Posted September 13, 2007 personally i always charge more for interiors...exteriors are relatively easier to do and render much faster...UNLESS it is one of those buildings in which you can see all the interior trough the glass curtains (like the farnsworth house, for example) Eduardo Youve got to be kidding me... Exteriors faster and easier? Did u ever have the opportunity to make a render of a 40 storey building and some of the surroundings? Im talking about modeling 5 neighbouring towers each also about 40 floors high. Texture the crossroads for a birds eye view. Plant 3d trees all around and seamless grass. Spread out people, cars, small architecture all around your scene. Texture the buildings with alucobond glass and other materials. Light up the scene. Render with photorealstic quality or pretty much close. Render it at 3200x2400. Scratch that, make a birds eye view shot at night. Lets see how long would it take you to light up the floors? Turn lights on randomly at different floors, make the cars lit. Get some stuff going on in those lit rooms through the transparent windows. If u want it to look damn realistic u gotta spend a lot of damn time on it. Make a banana peel on the asphalt! Finally some PS work. Done. Didnt mention the poly count screwing your viewports. Switching to box view. Interiors: Make an interior - model the room, put some furniture in from you library, shoot some IES lights in, apply materials, put some forks, plates wine bottles on the table. Make a tablecloth using max cloth modifier, set it up, simulate the flow and effect. Get some skylight and sunlight flowing through windows and skyportals. Get some plants in (from library, yawn) no people cause 90% of renderings do not have people included. Tweak lights mats. Render at 3200x2400. Ps work. Done. Poly counts? I beg your pardon? What poly counts?! Im comparing 100% 3d exterior to 100% 3d interior - no 2d billboards, PS injections of foliage, people etc. Reason? Well u dont put 2d tables chairs or forks in interiors now do you? Im not saying that using chopchop is bad just comparing two situations in 3d space. What you probably meant with what u have said is that you havent had the chance to make a complicated exterior and whats more the complexity of the interiors that you make surpass the complexity of the exteriors that u produce. Or the detail that you put in exterior shots is not as great as you do in interior shots. In that case fine. But please dont be saying that exteriors are easier and faster. Of course in my comparison above i have exagurated a bit ;] and it depends on what kind of work it is both in and out. But u know what? You really ticked me off sonny Or perphaps you were describing an exterior shot that consists of: 1) Veeeeeeeeeeerry foggy day 2) Only skylight and no direct sun 3) veeeeeeeeeeeeery low gi settings (maybe just scanline?) 4) a shot from 5000000000 kilometers with nothing surrounding the viewer just.... air 5) Render it at 320x280 heck no..... 1 x 1 pixels 6) Ps work 7) done ;] Even if i compare the exterior above and making 5 interior shots of a room, or even a couple of rooms. While in the process of modelling the exterior youll probably be able to manage to model 2 rooms and produce 2 shots while finalizing the exterior. That means youve already earned the capital for the 2 interior shots and null for exterior. Which means if you had surpassed your deadline and had to send in what youve got untill now, with interiors you would get paid for 40% final fee (2 out of 5 done) AND with exteriors you would get paid.....null. So what if youve modeled the scene and buildings? Who cares? Youve got no render to show. So you get nothing u starve to death the end. ;] EVEN if you are super speed flash top notch state of the art willy wonka of the fastest modeling process in the world - i mean 20 arms and feet modeling with both simultaneously - u get more output from those interiotrs than that exterior. cheers Ps. Whole different story if your modeling your own furniture in interiors, not using libraries, but still youve got it modelled and you just insert it. Link to comment Share on other sites More sharing options...
renderbeads Posted September 13, 2007 Share Posted September 13, 2007 Well i agree with this a 100 percent, exterior shots just have many polygon counts than interior shots. And we are not coming to having a walkthrough animation on that yet. Link to comment Share on other sites More sharing options...
djoshi Posted September 13, 2007 Share Posted September 13, 2007 Youve got to be kidding me... Exteriors faster and easier? Did u ever have the opportunity to make a render of a 40 storey building and some of the surroundings? Im talking about modeling 5 neighbouring towers each also about 40 floors high. Texture the crossroads for a birds eye view. Plant 3d trees all around and seamless grass. Spread out people, cars, small architecture all around your scene. Texture the buildings with alucobond glass and other materials. Light up the scene. Render with photorealstic quality or pretty much close. Render it at 3200x2400. Scratch that, make a birds eye view shot at night. Lets see how long would it take you to light up the floors? Turn lights on randomly at different floors, make the cars lit. Get some stuff going on in those lit rooms through the transparent windows. If u want it to look damn realistic u gotta spend a lot of damn time on it. Make a banana peel on the asphalt! Finally some PS work. Done. Didnt mention the poly count screwing your viewports. Switching to box view. Interiors: Make an interior - model the room, put some furniture in from you library, shoot some IES lights in, apply materials, put some forks, plates wine bottles on the table. Make a tablecloth using max cloth modifier, set it up, simulate the flow and effect. Get some skylight and sunlight flowing through windows and skyportals. Get some plants in (from library, yawn) no people cause 90% of renderings do not have people included. Tweak lights mats. Render at 3200x2400. Ps work. Done. Poly counts? I beg your pardon? What poly counts?! Im comparing 100% 3d exterior to 100% 3d interior - no 2d billboards, PS injections of foliage, people etc. Reason? Well u dont put 2d tables chairs or forks in interiors now do you? Im not saying that using chopchop is bad just comparing two situations in 3d space. What you probably meant with what u have said is that you havent had the chance to make a complicated exterior and whats more the complexity of the interiors that you make surpass the complexity of the exteriors that u produce. Or the detail that you put in exterior shots is not as great as you do in interior shots. In that case fine. But please dont be saying that exteriors are easier and faster. Of course in my comparison above i have exagurated a bit ;] and it depends on what kind of work it is both in and out. But u know what? You really ticked me off sonny Or perphaps you were describing an exterior shot that consists of: 1) Veeeeeeeeeeerry foggy day 2) Only skylight and no direct sun 3) veeeeeeeeeeeeery low gi settings (maybe just scanline?) 4) a shot from 5000000000 kilometers with nothing surrounding the viewer just.... air 5) Render it at 320x280 heck no..... 1 x 1 pixels 6) Ps work 7) done ;] Even if i compare the exterior above and making 5 interior shots of a room, or even a couple of rooms. While in the process of modelling the exterior youll probably be able to manage to model 2 rooms and produce 2 shots while finalizing the exterior. That means youve already earned the capital for the 2 interior shots and null for exterior. Which means if you had surpassed your deadline and had to send in what youve got untill now, with interiors you would get paid for 40% final fee (2 out of 5 done) AND with exteriors you would get paid.....null. So what if youve modeled the scene and buildings? Who cares? Youve got no render to show. So you get nothing u starve to death the end. ;] EVEN if you are super speed flash top notch state of the art willy wonka of the fastest modeling process in the world - i mean 20 arms and feet modeling with both simultaneously - u get more output from those interiotrs than that exterior. cheers Ps. Whole different story if your modeling your own furniture in interiors, not using libraries, but still youve got it modelled and you just insert it. You are comparing Sp. case exterior with normal interiors, what we were talking was about comparing normal average exterior ( Single bldg. 6-7 or 10 flrs.) & Interiors ( single normal room). According to you we also can talk complete reverse & take normal exterior with highly detailed interior hall with lot of reflective materials & lot of lights...now obviously Interior side is heavier.. so compare normal average projects, you will always find test rendering time & final rendering time in interior is higher. Link to comment Share on other sites More sharing options...
Nic H Posted September 13, 2007 Share Posted September 13, 2007 definitely agree, externals unless special cases (as outlined above) ALWAYS take longer. Externals are basically a sun/sky and a few internal fill lights and thats its really. Link to comment Share on other sites More sharing options...
djoshi Posted September 13, 2007 Share Posted September 13, 2007 Well i agree with this a 100 percent, exterior shots just have many polygon counts than interior shots. And we are not coming to having a walkthrough animation on that yet. Polygon count has got less priority then materials & lights in our case(Stills). Polygon count comes on priority for Animations & games.. Yes,.. I also consider polygon count is the important thing but it comes just next to materials & lights according to me...for average stills... Link to comment Share on other sites More sharing options...
goupvision Posted September 13, 2007 Share Posted September 13, 2007 They're not all $200.00. I recently rendered an interior for a client where the design had changed. He showed me the rendering of the old interior design done by a Chinese company which was done for $4,000.00. Granted, it was infinitely better than the $200.00 renderings we see on this guys website, no offense intended. Sometimes you get what you pay for. of coures we're not all $200. Because we are able to obtain much cheaper man hours, we can guarantee the absolute best pricing based on the quality of work we produce. select the right company according to your needs. Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted September 13, 2007 Share Posted September 13, 2007 Of course in my comparison above i have exagurated a bit ;] just a bit. Eduardo Link to comment Share on other sites More sharing options...
1eo Posted September 14, 2007 Share Posted September 14, 2007 Youve got to be kidding me... Exteriors faster and easier? Did u ever have the opportunity to make a render of a 40 storey building and some of the surroundings? Im talking about modeling 5 neighbouring towers each also about 40 floors high. Texture the crossroads for a birds eye view. Plant 3d trees all around and seamless grass. Spread out people, cars, small architecture all around your scene. Texture the buildings with alucobond glass and other materials. Light up the scene. Render with photorealstic quality or pretty much close. Render it at 3200x2400. Scratch that, make a birds eye view shot at night. Lets see how long would it take you to light up the floors? Turn lights on randomly at different floors, make the cars lit. Get some stuff going on in those lit rooms through the transparent windows. If u want it to look damn realistic u gotta spend a lot of damn time on it. Make a banana peel on the asphalt! Finally some PS work. Done. . Could you post some of your exterior night shots / bird-eye view? regards, leo Link to comment Share on other sites More sharing options...
andy shand Posted September 14, 2007 Share Posted September 14, 2007 every job needs to be priced individually ....but unfortunately you get these outfits that do flat rates ...so much per exterior ..so much per exterior and so much per second..ect.. i also think to do an animation of a 6 tower 80 storey per tower development..at night....with each apartment looking individually lit ..and sometimes not lit..plus exterior lights ...clubhouse podium...surrounding traffic ..and surrounding city ...(the background is actually the hardest bit!!)....well interiors are a walk in the park. so there really are no rules..... also i know a guy in china who will work his butt off for three days until the image is perfect for 70 usd or less....as long as mum doesnt find out and make him turn the computer off and go to bed early. Link to comment Share on other sites More sharing options...
webo Posted September 16, 2007 Share Posted September 16, 2007 I want avearge rates , not like very big companies. somewhat similar to a small firm or a freelancer Whether you get a rendering from a Chinese freelancer for $100 or a large established studio for $500 doesn't really matter. The most important things to look for when outsourcing is quality, consistency, and (above all) reliability. You can make up the difference in cost in your pricing to your clients. After all, if you don't deliver a good product and service to your client they won't come back for more, so don't worry if your competitors are charging lower rates. A good client will know the difference. Also, having good clients is critical if you want to create a successful arch viz company. So don't chase after the ones looking for bottom of the barrel rates. They are not worth the headache. One more thing, are the artists that charge $100 going to include all the edits and changes? From my experience Western clients demand almost infinite amounts of edits/revisions and don't really want to pay for them. Make sure you keep any extra fees from the artists to a minimum or you can lose money. Also, on the flip side, try not to burn out your artists with too many edits Good luck! Link to comment Share on other sites More sharing options...
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