goo Posted January 26, 2004 Share Posted January 26, 2004 Hi all, Im goo, I work for a building consultancy and we specialise in lighting and ducting etc, and im getting trained up on the old VIZ4, So this is my first of many posts. I need to create a realistic Dicso ball, but don't know where to start? Any help would be apreciated Cheers Goo Link to comment Share on other sites More sharing options...
Tim Nelson Posted January 26, 2004 Share Posted January 26, 2004 If you want to use autocad modeling, you can try the 3d array feature. I made a small square, half inch and extruded it about 1/16". Then use play with your 3d array command some until you get it to look the way you want it. You'll need to find a way to get the gaps between the mirror pieces more even, but I'm sure with some time you can find something that works. This only took me a few minutes to model in acad - If you are using VIZ to model, hopefully you can use similar techniques. Link to comment Share on other sites More sharing options...
Jennifer Posted January 27, 2004 Share Posted January 27, 2004 Hi, Depending on what effect you are looking for, there are some options in VIZ. A Sphere with a Faceted raytrace material will give you the flat surfaces you need, with reflective qualities that you can adjust. To get the non-reflective edges (if needed) then create a clone of the original sphere and apply the Lattice modifier to the clone. Use "Struts Only from Edges" and adjust the radius to suit. It will give you lines along the edges that you can apply a non-relfective material to. Have fun! Jenni www.4dArtists.com Link to comment Share on other sites More sharing options...
William Alexander Posted January 28, 2004 Share Posted January 28, 2004 Previous are all viable options. My 2 cents Use scatter modifier aligned to vertices of a geosphere or sphere. Create a box to scatter. Using the clone command, create an instance of the box. Use the cloned instance to scatter. You can scale the original box to adjust the dimensions of the scattered box to suit your needs. You can get rid of all of the back faces by edit mesh, face, delete of the original box. Get rid of the sides also if not needed, visible for effect or improving render times. Ballroom, skating rink, or rave? WDA Link to comment Share on other sites More sharing options...
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