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i need to know how to!!


andy shand
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i need to to an animation of a tower thats is being built up over time ...with all the panels and trusses being thrown together in roughly their correct order ...each component flying in from off screen.

 

So this is more than just using scalpel.

 

now i have seen some adds on tv doing just this so it must be possible.

 

i cant beleive that someone has animated each part individually...or maybe they have??

 

are there any plugins or techniques that might help to do this from within max9.

 

cheers

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Here is a script that I wrote a few years ago, it will do what you need with some requirements. All the items you want to animate must be seperate objects with pivots aligned, and you really only want to do one side of the building at a time.

 

This script is provided "As is" I gave it away at the first Vismasters, along with a few other procedural animation tools.

 

Hope this works, make sure to post you animation once you finish.

 

-Nils

 

ps. to run the script open it and choose "Execute all" from the menu.

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maybe im doing something daft...but it seems to be not having an effect?

 

i select all the panels first...and ive tweaked all the variables

 

is it max version specific?

 

im on max9 xp64.

 

??

 

ps..im hitting the sack now.....ill look in ..in the morning..might try it with max8

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An alternative approach could be to:

1. have the completed building

2.then set the needed number of frames

3. Go to the last frame and start removing parts as you work back toward the beginning.

 

When you play the movie it will end with an assembled building.

You could also set the individual parts to go from invisible to visible (fade in) rather than flying into place.

It seems a little easier.

 

Setting the transparency of each individual component. There's a thread here I read a couple of days ago if you look hard enough. ;)

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I am going to do my best (I am on a train with a Mac laptop, so I don't have max in front of me)

 

As for the script, the best way to test it out is to reset max (to an empty scene) then make a box, tall and thin like a pane of glass. Then make copies across and up until you have an approximation of a face of a building, with a few hundred(or thousand) panes of glass, select the glass and launch the script.

 

First step in the script is click on "Capture selection", you then set the settings, most of them are fairly self evident, one part that may give people trouble is the "Weight" area. The individual numbers do not matter, only the relationship between them, if you have 0 in the x, 0 in the y and 1 in the z the order will be straight up, if you have 10 in the x, 0 in the y, and 10 in the z, it will be diagonally (Front View) from bottom left corner to top right corner. The purpose of this is to allow for a diagonal leading edge.

 

As for the position, this is the amount they will start away from the plane they are animating toward.

 

The best way of learning how to control the system is to play with the settings with this simple scene, use the delete animation button before the create animation button or things might go haywire. ALWAYS have a backup scene of whatever you are working on before running this script. I am not saying that it will give you problems but you always must be careful.

 

Once you are comfortable with the script and what it does think about how you need to break up your model and layer it so that you can use this script on parts. It would make sense for steel to be animated in before mullions, and then glass, put the objects on layers, and animate them seperatly. I breakup models based on side of building, material type and animation order.

 

Good luck!

 

-Nils

 

I have no idea about he 64bit thing although I would be surprised if that were a problem.

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@NilsN: It's very useful script. Thanks you.

Tested ok with Max8, max9 32bit not work

BR

 

Thats odd, I am using it in Max 9 32bit, it seems to work fine.

 

could you describe the manner it which it fails? Does it launch?

 

I will try to upload some examples of animation using the script later today.

 

-Nils

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in the end i am trying to emulate that "uniform" video...using animated transparency ...hopefully in vray rc5.....but at this stage anything is possible....thanks for all the tips......

 

and ....3dstuff.....thanks mate ....appreciate the humour.... im gonna have a whisky on you for that one.;)

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