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i need to know how to!!


andy shand
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Make each floor into a group. Them use explode on each group and animate your building exxploding floor by floor. Then reverse animation. This allows for quick editing. If you sub group objects you could aalso use dynamics in max to explode the building. This allows control of objects passing through ech other and also inter-object collisions. If you use a box solution for everything then it should process ok.

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  • 2 months later...

I have found a bug in the script, I have not been able to take the time to fix it (it is a divide by zero situation), but there is a work around. Take one of the objects and move it's pivot slightly off the plane of all the other objects. The best solution is to use multiple objects, that are already offset in all 3 axis, (even if just slightly).

 

I will try to fix it soon.

 

-Nils

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  • 1 month later...

So I finally had a chance to (try) fix this script, I found out a few interesting things about Max in the process, lf you make objects in the front or side views, and look at their locations, they are at 0.0 in the direction you are looking, (in the front view it would be the Y value) but if you query it through maxscript, it actually is at something like .000002382492 in the Y ? this had the effect of when ever I tested the script it worked, (All the objects were slightly offset from each other) but things imported would be on the same plane, triggering the bug.

 

Anyway should be fixed now, not tested in max 2008, I will try to get to that tomorrow, these scripts are very simple and I would be surprised if they had problems in various versions of max. It is much more likely that they are just buggy!

 

-Nils

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If you dont need it to happen super orderly, then you could always use a bomb space warp and reverse engineer it. It would be like an explosion, but it will actually jump back together.

 

I find when animating buildings its often better to reverse the entire process, so start with your complete building at the end of the timeline and then rip it to pieces all the way back to the beginning of the timeline.

 

OOPS I only read the first page :(

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doesn't work for me.

 

We made an array of a cube, with all of them copied, not instanced. Then made a copy of one of the cubes and moved it away from the group and to a different elevation on the Z axis. Make sure that you sleect all of the items when assigning the animation, including the one that you moved out of the way. It should work.

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  • 2 weeks later...
  • 8 months later...

Nils, I've been using this script a lot since you posted it a while back, and I see one of the requirements is we share what we did with it :)

 

So here's a quick one I've been working on integrated with camera tracking and a bit of green screen in after effects.

 

Wanted to give you my thanks too nils for sharing this with the community. I'm finding it very useful for many applications.

 

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