Nils Norgren Posted September 21, 2007 Share Posted September 21, 2007 acctually nils that script looks great!!!......but my model is in 9!! otherwise i would have used it. I used max9 to build that. Could you tell me what happens when you try to use the script? I am using Max 9 32 bit I should clarify. -Nils Link to comment Share on other sites More sharing options...
JonRashid Posted September 21, 2007 Share Posted September 21, 2007 Make each floor into a group. Them use explode on each group and animate your building exxploding floor by floor. Then reverse animation. This allows for quick editing. If you sub group objects you could aalso use dynamics in max to explode the building. This allows control of objects passing through ech other and also inter-object collisions. If you use a box solution for everything then it should process ok. Link to comment Share on other sites More sharing options...
Spooner04 Posted December 6, 2007 Share Posted December 6, 2007 Sorry to dig up this older post, but was anyone able to get this script to work in 2008. I have tried, but am not sure if i'm doing somethign wrong or if it isn't compatible. Thanks Link to comment Share on other sites More sharing options...
Nils Norgren Posted December 7, 2007 Share Posted December 7, 2007 I have found a bug in the script, I have not been able to take the time to fix it (it is a divide by zero situation), but there is a work around. Take one of the objects and move it's pivot slightly off the plane of all the other objects. The best solution is to use multiple objects, that are already offset in all 3 axis, (even if just slightly). I will try to fix it soon. -Nils Link to comment Share on other sites More sharing options...
Spooner04 Posted December 7, 2007 Share Posted December 7, 2007 Awesome Nils. Thanks. Link to comment Share on other sites More sharing options...
hunsuklee Posted December 7, 2007 Share Posted December 7, 2007 that is one amazing script... how the hell did you write this?! .. maD props nils.. thanks. what are u working on next? Link to comment Share on other sites More sharing options...
Nils Norgren Posted January 15, 2008 Share Posted January 15, 2008 So I finally had a chance to (try) fix this script, I found out a few interesting things about Max in the process, lf you make objects in the front or side views, and look at their locations, they are at 0.0 in the direction you are looking, (in the front view it would be the Y value) but if you query it through maxscript, it actually is at something like .000002382492 in the Y ? this had the effect of when ever I tested the script it worked, (All the objects were slightly offset from each other) but things imported would be on the same plane, triggering the bug. Anyway should be fixed now, not tested in max 2008, I will try to get to that tomorrow, these scripts are very simple and I would be surprised if they had problems in various versions of max. It is much more likely that they are just buggy! -Nils Link to comment Share on other sites More sharing options...
sterealkey Posted January 15, 2008 Share Posted January 15, 2008 If you dont need it to happen super orderly, then you could always use a bomb space warp and reverse engineer it. It would be like an explosion, but it will actually jump back together. I find when animating buildings its often better to reverse the entire process, so start with your complete building at the end of the timeline and then rip it to pieces all the way back to the beginning of the timeline. OOPS I only read the first page Link to comment Share on other sites More sharing options...
Spooner04 Posted January 15, 2008 Share Posted January 15, 2008 Thanks for the update Nils. I got it to work by just copying an object and moving it out of the way and then just running the script. I will try making it in one of the side/front viewports next time I fiddle with it. It is a very cool script. Link to comment Share on other sites More sharing options...
andreg Posted January 16, 2008 Share Posted January 16, 2008 Oh man I really needed a script like that... thanks a lot Nils for shraing your wisdom. For sure I will be using this script in my future animations. Link to comment Share on other sites More sharing options...
Spooner04 Posted January 16, 2008 Share Posted January 16, 2008 doesn't work for me. We made an array of a cube, with all of them copied, not instanced. Then made a copy of one of the cubes and moved it away from the group and to a different elevation on the Z axis. Make sure that you sleect all of the items when assigning the animation, including the one that you moved out of the way. It should work. Link to comment Share on other sites More sharing options...
Nils Norgren Posted January 16, 2008 Share Posted January 16, 2008 doesn't work for me. I am sorry that it is not working, If you would like to elaborate, (at what point do things seem wrong) I could try to figure out the problem. Otherwise we can just chalk it up to poor programming skills. -Nils Link to comment Share on other sites More sharing options...
gabrielaca Posted January 17, 2008 Share Posted January 17, 2008 thanks nils for sharing, i´m going to try it this weekend Link to comment Share on other sites More sharing options...
kiittea Posted January 23, 2008 Share Posted January 23, 2008 Thanks Nils for sharing such a wonderful script. Link to comment Share on other sites More sharing options...
jophus14 Posted January 23, 2008 Share Posted January 23, 2008 I have always wanted to try an animation such as this. Your script has inspired me to try it out. Now if I can only figure out how to use the script feature in Max....... I feel a headache coming on already. Thanks for the script Nils Link to comment Share on other sites More sharing options...
neil09 Posted January 25, 2008 Share Posted January 25, 2008 Thanks Nils, Great script. Thanks for sharing with us. Very very impressive. Link to comment Share on other sites More sharing options...
mibs_studio Posted February 6, 2008 Share Posted February 6, 2008 Thanks!!NilsN!! it works fine in max 2008 32bit Link to comment Share on other sites More sharing options...
alias_marks Posted October 16, 2008 Share Posted October 16, 2008 Nils, I've been using this script a lot since you posted it a while back, and I see one of the requirements is we share what we did with it So here's a quick one I've been working on integrated with camera tracking and a bit of green screen in after effects. Wanted to give you my thanks too nils for sharing this with the community. I'm finding it very useful for many applications. Link to comment Share on other sites More sharing options...
Devin Johnston Posted October 16, 2008 Share Posted October 16, 2008 That's some really good camera tracking, what software did you use? Link to comment Share on other sites More sharing options...
alias_marks Posted October 16, 2008 Share Posted October 16, 2008 Thanks I used Boujou 4, Just went through the wizard and imported the camera into max. I saw how easy it was to do on the pixel corps a while back and thought I'd give it a shot. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now